would this work for 128 player server?
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jack2665
- Posts: 171
- Joined: 2008-04-03 03:53
Re: would this work for 128 player server?
y doseint EA make a V1.5 pach that suports 128 players? thay would sell more copys of BF2 and we all no how much EA loves money
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Cheesygoodness
- Posts: 226
- Joined: 2007-05-03 23:06
Re: would this work for 128 player server?
Effort.jack2665 wrote:y doseint EA make a V1.5 pach that suports 128 players? thay would sell more copys of BF2 and we all no how much EA loves money
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jack2665
- Posts: 171
- Joined: 2008-04-03 03:53
lol
oo i no
y dont we make our one engin? in no it would tack forevear but ti would be worth it
oo i no
y dont we make our one engin? in no it would tack forevear but ti would be worth it
Last edited by OkitaMakoto on 2008-06-04 04:01, edited 1 time in total.
Reason: please, yes, use the edit feature instead of posting three times in a row...all of you...
Reason: please, yes, use the edit feature instead of posting three times in a row...all of you...
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: would this work for 128 player server?
It would be laggy even if it did work, my pessimism tells me it'd have problems like the destructibles can cause with overwhelming the netcode
You can still do it in single player with bots, maybe someone will enable this for PR_sp? Some guy got it upto 255 bots
YouTube - Battlefield 2 - Bots killing madness
You can still do it in single player with bots, maybe someone will enable this for PR_sp? Some guy got it upto 255 bots
YouTube - Battlefield 2 - Bots killing madness
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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
Re: would this work for 128 player server?
ok ea doesnt want to sell a old game when they have a brand new game they are making, making a game engine takes alot of skill and man power and from what i have seen on the pr fourms we dont have 100 people laying around with no lives that understand c++ well enough to write code for a engine. also from what i understand about punkbuster if we used our own engine we would have to pay for punkbuster and that could get a little costly for the licence.
btw please use the edit button
btw please use the edit button
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jack2665
- Posts: 171
- Joined: 2008-04-03 03:53
Re: would this work for 128 player server?
do wn need punk buster? i mean not meany peple hack in pr as thear are no ranks
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[T]Terranova7
- Posts: 1073
- Joined: 2005-06-19 20:28
Re: would this work for 128 player server?
PR is a pretty popular, well known mod for BF2 (Look at the moddb awards and all the media attention it's received over the past few years). It wouldn't be long before some community of griefers found out, and they would be all over PR's servers like a plague. Sure there are no ranks, but many people would do things like this just for the hell of it. To say otherwise would be a pretty naive statement.jack2665 wrote:do wn need punk buster? i mean not meany peple hack in pr as thear are no ranks
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Skodz
- Posts: 791
- Joined: 2007-05-26 06:31
Re: would this work for 128 player server?
I would love player cap increased but not at the cost of performance (lag).
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Deadfast
- Retired PR Developer
- Posts: 4611
- Joined: 2007-07-16 16:25
Re: would this work for 128 player server?
There are no ranks in ArmA either.
Yet it's filled with script-kiddies who enjoy destroying other people's fun. Cheating isn't about ranks. It's about the enjoyment these ******** get from pissing others off...
Yet it's filled with script-kiddies who enjoy destroying other people's fun. Cheating isn't about ranks. It's about the enjoyment these ******** get from pissing others off...
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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
Re: would this work for 128 player server?
Then u track theyr IP and "Ill come to your house and ill bring u your pizza and then ill break of your arm"Deadfast wrote:There are no ranks in ArmA either.
Yet it's filled with script-kiddies who enjoy destroying other people's fun. Cheating isn't about ranks. It's about the enjoyment these ******** get from pissing others off...
Wish i know how to do that...
[img][/img]Newly ordered sig !
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Re: would this work for 128 player server?
Given that BF2 has now got more than DOUBLE the player population of 2142 it could make economic sense for EA / DICE to release a BF2 1.5 patch.
It would be incredibly cool if EA was to give BF2 a little love, would really show a commitment to the franchise.
I'd love to see a few 2142 features backported into BF2, and 128 players would be superb for those folks willing to try it out. Alas I think that 2142 was the last flogging of the incrementally updated BF1942 engine.. future BF titles will likely use the Frostbite tech DICE has developed... so the probability of an update to the BF42/BF2/BF2142 engine is negligible.
btw 128 is not a practical number given the limit on # squads... but ANYTHING to get more than 32p per team would be a huge improvement.
It would be incredibly cool if EA was to give BF2 a little love, would really show a commitment to the franchise.
I'd love to see a few 2142 features backported into BF2, and 128 players would be superb for those folks willing to try it out. Alas I think that 2142 was the last flogging of the incrementally updated BF1942 engine.. future BF titles will likely use the Frostbite tech DICE has developed... so the probability of an update to the BF42/BF2/BF2142 engine is negligible.
btw 128 is not a practical number given the limit on # squads... but ANYTHING to get more than 32p per team would be a huge improvement.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: would this work for 128 player server?
You'd waste a perfectly good pizza?!General Dragosh wrote:Then u track theyr IP and "Ill come to your house and ill bring u your pizza and then ill break of your arm"
Wish i know how to do that...
this man is sick
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: would this work for 128 player server?
PR has more players then 2142 ? wow
I couldnt get that 255 bot patch to work with vanilla or the pr_sp mod to work for me, it could make a great demo video to combine the two. A big problem is the bot patcher loads bf2 directly which pr doesnt like because of the modified shaders
Squad max is 9 squads, times 6 players each and 1 commander makes it 55 a side or 110 per server. Theres probably all sorts of secondary effects.
EA doesnt patch bf2 now because its not in their business plan, 2142 is the replacement and bf2 is old news.
You'd probably have more success asking them to patch heroes or bad company for more players because those sales are still on the cash register and viable enterprises/expenditure for their balance sheets
I couldnt get that 255 bot patch to work with vanilla or the pr_sp mod to work for me, it could make a great demo video to combine the two. A big problem is the bot patcher loads bf2 directly which pr doesnt like because of the modified shaders
Squad max is 9 squads, times 6 players each and 1 commander makes it 55 a side or 110 per server. Theres probably all sorts of secondary effects.
EA doesnt patch bf2 now because its not in their business plan, 2142 is the replacement and bf2 is old news.
You'd probably have more success asking them to patch heroes or bad company for more players because those sales are still on the cash register and viable enterprises/expenditure for their balance sheets
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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Re: would this work for 128 player server?
No, BF2 has more players than 2142. PR has a proportion of the total number of BF2 players, a smallish one.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: would this work for 128 player server?
hmm if ennough people ask, surely EA would do something?? like we could ***** the hell at EA and DICE... hmmm

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Petey
- Posts: 253
- Joined: 2007-08-21 22:02
Re: would this work for 128 player server?
[R-DEV]eggman wrote:but ANYTHING to get more than 32p per team would be a huge improvement.
amen to that brother

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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: would this work for 128 player server?
Oh right I read it wrong sorry.[R-MOD]Masaq wrote:No, BF2 has more players than 2142. PR has a proportion of the total number of BF2 players, a smallish one.
I dont think bitching at EA would do anything really, money talks
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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
Re: would this work for 128 player server?
Lets donate money to the devs for a trip to DICE, i think the devs could cook somthin good out of it
[img][/img]Newly ordered sig !
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jOHNNYdOUBE
- Posts: 637
- Joined: 2007-09-13 21:28
Re: would this work for 128 player server?
I did, im a supporting member...
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: would this work for 128 player server?
What should we write on the pickets? anyone got any anthrax?TheScot666 wrote:hmm if ennough people ask, surely EA would do something?? like we could ***** the hell at EA and DICE... hmmm




