Small improvement thread

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Small improvement thread

Post by nicoX »

Opening this thread for something you consider should be added/changed/improved in PR. It shouldn't be something complicated and explained with over 1000 words just giving the dev's some ideas they can consider to make the game better and more realistic. Something that just struck your mind.

My first suggestion is: When using your binoculars the screen is just flat. Realistically you breath so the binoculars should follow that concept, that means there should be a wave up and down simulating your breathing and when using the binoculars you should see them adapt to your breathing.
Last edited by nicoX on 2008-06-07 22:59, edited 1 time in total.
billdan
Posts: 319
Joined: 2007-04-13 22:58

Re: Small improvement thread

Post by billdan »

nicoliani, i thought the weapon float/drift was hardcoded or something...

Another issue with binoculars: you can still binoc-shoot and aim iron sight weapons by lining up heads with binoc crosshairs and pulling out the rifle without moving the center of the screen.

Either the binoc range-finder crosshair things should be removed or moved to the side
|TG-69th|Mix0lydian in-game
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Small improvement thread

Post by Spec »

Maybe it has something to do with 3d and 2d sights.

However, i dont think its hardcoded, the only thing thats hardcoded is that the bullet really comes out of the barrel of the gun, it only comes out of the center of the screen. So, you have a moving scope, but the bullet still comes out of the center. An easy exploit would be pressing Q and using the center of the middle order to aim.

But for binocs these problems shouldnt exist, so it "could" be possible.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Small improvement thread

Post by Conman51 »

Spec_Operator wrote:Maybe it has something to do with 3d and 2d sights.

However, i dont think its hardcoded, the only thing thats hardcoded is that the bullet really comes out of the barrel of the gun, it only comes out of the center of the screen. So, you have a moving scope, but the bullet still comes out of the center. An easy exploit would be pressing Q and using the center of the middle order to aim.

But for binocs these problems shouldnt exist, so it "could" be possible.

thats so stoopid....there are some thingt i like bout the bf2 engine...and some i hate :(
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Re: Small improvement thread

Post by Death_dx »

One small thing that annoys me is after blowing a bridge the engineers only have to repair the bridge to a very minimal amount of health to make the bridge useable. It would be cool to make it so the low health bridge could only support light vehicles when still damaged, i.e. a tank/apc would break the bridge when driving over, depending on the HP left in the bridge.
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: Small improvement thread

Post by Cyrax-Sektor »

Death_dx wrote:One small thing that annoys me is after blowing a bridge the engineers only have to repair the bridge to a very minimal amount of health to make the bridge useable. It would be cool to make it so the low health bridge could only support light vehicles when still damaged, i.e. a tank/apc would break the bridge when driving over, depending on the HP left in the bridge.
That is something. How it would be done, I don't know, but the cheap sand bridges in Basrah village break if repaired minimally and a car drives too fast over it, crashing against the bridge itself.

Small thing: give the AA pickup for Insurgents a cheap smoke nade, brought up by DavidP originally. It'd give the kit a handy smoke screen and emphasize it's tactical importance and proper use.
[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

Re: Small improvement thread

Post by [DVB] TRIggS »

the jeep mounted HMGs are too close to the eye when you look down irons. It should be more like in the pic with the deployable HMGs in the Dev Jounral.
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zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: Small improvement thread

Post by zangoo »

Ghost1800 wrote:I've heard that too, but how did they manage to get a slight breathing motion on the RPGs?

animation, it is possible but it wouldnt effect where the bullet goes it is just the crosshairs that move and if you ask then why dont we have breathing it is cus we dont have enough animators to re do 100 animations.
1qwkdsm
Posts: 33
Joined: 2007-09-11 15:50

Re: Small improvement thread

Post by 1qwkdsm »

Make it so the tanks stop drifting when you stop. The trees in Qinling are like magnetic. Those are big issues.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Small improvement thread

Post by Rhino »

this is now how we want to go though suggestions, if you have a suggestion, post a new topic, how ever small it is, we dont want to be going though a topic of 100 suggestions with comments with them.

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