more firing modes

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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

more firing modes

Post by Conman51 »

is it possible to put more firing modes??...does the m 16 even have full auto??..cuz in cod4 sp it has full auto...adn doesnt the m4 have full semi and burst??

i didnt really intend this as a suggestion....but more like a question
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Re: more firing modes

Post by ZaZZo »

The M16A4 has a 3-round burst and single shot mode.

Same with the M4, however the M4A1 can go full automatic.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: more firing modes

Post by arjan »

Conman51=US= wrote:cuz in cod4 sp it has full auto..
Dont say that :roll:

its fine as it is
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: more firing modes

Post by Maxfragg »

CoD-4 hasn't even firemodes, and no, apart from the early M16 and the very rare M16A3 the M16 is a burst only weapon and the M4A1 will be kept for SF only, the armys M4 also has only burst mode
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: more firing modes

Post by gclark03 »

Are they even keeping the A1 for Spec Ops?
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: more firing modes

Post by Maxfragg »

yes, but with a new moddel as seen in the news and perhaps we will get even a 5. version of the M4 with eotech.
so that we would have:
M4 ironsighs
M4 AGOC
M4 M68
M4 AGOC/M203
M4 Eotech
billdan
Posts: 319
Joined: 2007-04-13 22:58

Re: more firing modes

Post by billdan »

M4 ACOG

not sure, but i believe the Eotech might be on the M4A1 for Army SF kit
|TG-69th|Mix0lydian in-game
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: more firing modes

Post by Scot »

Can't wait for the sexy new M4s!! And which weapon is standard for US soldiers, the ACOG or M68
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Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Re: more firing modes

Post by Viper5 »

Not sure in-game yet, but in real life just about all grunts receive a M68, and I believe either 1 in 4 or 2 in 4 get an ACOG.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: more firing modes

Post by Teek »

The M16 is burst and M4 is auto. It is like that IRL and in COD4
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-CJ-
Posts: 207
Joined: 2007-09-22 19:18

Re: more firing modes

Post by -CJ- »

Teek wrote:The M16 is burst and M4 is auto. It is like that IRL and in COD4
M16a1 and M16a3 are full-auto. I'm not sure about the M4 but I think that only the M4A1 is full-auto :wink:
Sorry for my english :o ops:

#!
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: more firing modes

Post by Scot »

Well could that solve the ever debatable argument between Iron sight rifleman and ACOG, Ironsight goes to M68 and Optics goes to ACOG.... maybe a good idea..
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Therapist
Posts: 19
Joined: 2008-03-23 07:02

Re: more firing modes

Post by Therapist »

TheScot666 wrote:Well could that solve the ever debatable argument between Iron sight rifleman and ACOG, Ironsight goes to M68 and Optics goes to ACOG.... maybe a good idea..
Hopefully this is what happens because the m68 will be a big advantage over the ACOG when it comes to close quarters.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: more firing modes

Post by Spec »

Me wants safety! *cough* Oh, its about COD4 and firemodes...

Well, the way its done in PR is correct, correcter than in COD4 at very least.
Sirsolo
Posts: 185
Joined: 2008-04-07 01:06

Re: more firing modes

Post by Sirsolo »

Compare not RL and PR to COD4... because last time I checked, Grenades arnt nearly as numerous as that.
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: more firing modes

Post by Fluffywuffy »

Never Use these exact words ok:

"Because in Cod4"
Ok?
Cod4 is not realistic.
Just a fun arcade game.


What happened to the 3 round burst on the QBZ-series?
Or does it even have it in RL?
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: more firing modes

Post by Teek »

-CJ- wrote:M16a1 and M16a3 are full-auto. I'm not sure about the M4 but I think that only the M4A1 is full-auto :wink:
I thought we covered semantics differences already in this thread.

M16 used by Airforce in 60's. Triangular handguard and full stock. full auto.
M16A1 army version of M16 with forward assist, otherwise same.
M16A2 80's version with round handguards. Burst.
M16A3 Full auto Navy and airforce version with limited use.
M16A4 updated A2 with Knights armament company products such as a RIS rail system, rail covers, hand grip and backup iron-sights, also flat top receiver. Often issued with ACOG and AN/PEQ-2.
M4 Carbine version of M16A2 Introduced in 90's with flattop rail, burst, collapsing stock and often issued with M68 Aimpoint CompM2 red dot sight. Army Issue with similar KAC items.
M4A1 Special forces version of the m4 with full auto. SOPMOD kit is just a fancy way of saying 'you can put what ever picatinny rail accessories your want on"

/thread
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: more firing modes

Post by Maxfragg »

What happened to the 3 round burst on the QBZ-series?
Or does it even have it in RL?
afaik someone found out that the production version has auto and so they changed it, but don't quote me
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: more firing modes

Post by Bob_Marley »

Closed as the OP's question has been resolved.

WRT the QBZ-95, IIRC PRC_HeavyZ confirmed that they were had a safe-semi-auto selector group.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
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