RPG blast radius changed?

General discussion of the Project Reality: BF2 modification.
Flanker15
Posts: 266
Joined: 2007-02-23 09:37

Re: RPG blast radius changed?

Post by Flanker15 »

All the L-AT in PR fires AT rounds, maybe one day we'll be able to choose to use frag for our RPG7s?
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: RPG blast radius changed?

Post by Scot »

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LOL!! but anyway, RPG blasts ain't that effective against infantry i think, i mean although it is a movie, in BHD, they have a **** load of rpgs fired at them and they didnt all die horribly, and it was based on real events...
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: RPG blast radius changed?

Post by Alex6714 »

TheScot666 wrote:Image

LOL!! but anyway, RPG blasts ain't that effective against infantry i think, i mean although it is a movie, in BHD, they have a **** load of rpgs fired at them and they didnt all die horribly, and it was based on real events...
Depends on the warhead the rpg uses.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: RPG blast radius changed?

Post by Outlawz7 »

I have no problem killing infantry with RPGs, just today there was a GB bunny hopper jumping over the main road on Basrah while an Insurgent squad next to me was firing on him and I fired my RPG towards him and his body got sent onto a rooftop. :D

On one round I managed to kill 5 Brits with an RPG hitting them dead on as they ran around blindly
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: RPG blast radius changed?

Post by Scot »

I think its fine regarding explosion and death. It will be pretty much perfect if that guy who said he was editing the smoke trails does it and its in game, same with all other L-ATs
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: RPG blast radius changed?

Post by Outlawz7 »

Yeah no smoke trail = invisible source = win
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: RPG blast radius changed?

Post by Alex6714 »

Well I have removed the trails on all the AT rockets really, the HATs maybe will have a tiny bit of a tail. Although there will probably be more dust kicked up. :)
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: RPG blast radius changed?

Post by nick20404 »

Molotov's are NOT over powered. IF your whole tank was engulfed in flames You would probably die inside I admit your tank would not just explode into nothing. Also IMO Rpgs are over powered on splash damage. I remember watching a video of taliban ambushing Afgan army on a dirt road firing rpgs, An rpg hit maybe 5 feet away from an afgani solider on the ground he quickly got up and ran, As if this happened in pr everyone in a 10 foot radius would go flying into the air in a fireball....
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: RPG blast radius changed?

Post by nick20404 »

[R-CON]Alex6714 wrote:Well I have removed the trails on all the AT rockets really, the HATs maybe will have a tiny bit of a tail. Although there will probably be more dust kicked up. :)
YES! I have wanted to suggest dust from all light at's / heavy at's for awhile, glad to see its going to happen! IMO all guns should kick up dust in the desert but I think after so many people shooting it would be a lag issue.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: RPG blast radius changed?

Post by Alex6714 »

nick20404 wrote:Molotov's are NOT over powered. IF your whole tank was engulfed in flames You would probably die inside I admit your tank would not just explode into nothing. Also IMO Rpgs are over powered on splash damage. I remember watching a video of taliban ambushing Afgan army on a dirt road firing rpgs, An rpg hit maybe 5 feet away from an afgani solider on the ground he quickly got up and ran, As if this happened in pr everyone in a 10 foot radius would go flying into the air in a fireball....
Read back a few posts:
Depends on the warhead the rpg uses.
Well it would be nice to have backblast that does damage, as far as I know it can be possible, but that is past my abilities at the moment.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: RPG blast radius changed?

Post by agentscar »

I do think HEAT rounds should be available for the RPG-7 at least,as I know for sure it can take them.PoE2 uses this system...
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Flanker15
Posts: 266
Joined: 2007-02-23 09:37

Re: RPG blast radius changed?

Post by Flanker15 »

agentscar wrote:I do think HEAT rounds should be available for the RPG-7 at least,as I know for sure it can take them.PoE2 uses this system...
Every L/H-AT in PR is using HEAT already, we don't have frag or thermobarric.
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