RPG blast radius changed?
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Flanker15
- Posts: 266
- Joined: 2007-02-23 09:37
Re: RPG blast radius changed?
All the L-AT in PR fires AT rounds, maybe one day we'll be able to choose to use frag for our RPG7s?
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: RPG blast radius changed?

LOL!! but anyway, RPG blasts ain't that effective against infantry i think, i mean although it is a movie, in BHD, they have a **** load of rpgs fired at them and they didnt all die horribly, and it was based on real events...

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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: RPG blast radius changed?
Depends on the warhead the rpg uses.TheScot666 wrote:
LOL!! but anyway, RPG blasts ain't that effective against infantry i think, i mean although it is a movie, in BHD, they have a **** load of rpgs fired at them and they didnt all die horribly, and it was based on real events...
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: RPG blast radius changed?
I have no problem killing infantry with RPGs, just today there was a GB bunny hopper jumping over the main road on Basrah while an Insurgent squad next to me was firing on him and I fired my RPG towards him and his body got sent onto a rooftop. 
On one round I managed to kill 5 Brits with an RPG hitting them dead on as they ran around blindly
On one round I managed to kill 5 Brits with an RPG hitting them dead on as they ran around blindly

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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: RPG blast radius changed?
I think its fine regarding explosion and death. It will be pretty much perfect if that guy who said he was editing the smoke trails does it and its in game, same with all other L-ATs

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Outlawz7
- Retired PR Developer
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: RPG blast radius changed?
Well I have removed the trails on all the AT rockets really, the HATs maybe will have a tiny bit of a tail. Although there will probably be more dust kicked up. 
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: RPG blast radius changed?
Molotov's are NOT over powered. IF your whole tank was engulfed in flames You would probably die inside I admit your tank would not just explode into nothing. Also IMO Rpgs are over powered on splash damage. I remember watching a video of taliban ambushing Afgan army on a dirt road firing rpgs, An rpg hit maybe 5 feet away from an afgani solider on the ground he quickly got up and ran, As if this happened in pr everyone in a 10 foot radius would go flying into the air in a fireball....
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nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: RPG blast radius changed?
YES! I have wanted to suggest dust from all light at's / heavy at's for awhile, glad to see its going to happen! IMO all guns should kick up dust in the desert but I think after so many people shooting it would be a lag issue.[R-CON]Alex6714 wrote:Well I have removed the trails on all the AT rockets really, the HATs maybe will have a tiny bit of a tail. Although there will probably be more dust kicked up.![]()
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: RPG blast radius changed?
Read back a few posts:nick20404 wrote:Molotov's are NOT over powered. IF your whole tank was engulfed in flames You would probably die inside I admit your tank would not just explode into nothing. Also IMO Rpgs are over powered on splash damage. I remember watching a video of taliban ambushing Afgan army on a dirt road firing rpgs, An rpg hit maybe 5 feet away from an afgani solider on the ground he quickly got up and ran, As if this happened in pr everyone in a 10 foot radius would go flying into the air in a fireball....
Well it would be nice to have backblast that does damage, as far as I know it can be possible, but that is past my abilities at the moment.Depends on the warhead the rpg uses.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
Re: RPG blast radius changed?
I do think HEAT rounds should be available for the RPG-7 at least,as I know for sure it can take them.PoE2 uses this system...

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Flanker15
- Posts: 266
- Joined: 2007-02-23 09:37
Re: RPG blast radius changed?
Every L/H-AT in PR is using HEAT already, we don't have frag or thermobarric.agentscar wrote:I do think HEAT rounds should be available for the RPG-7 at least,as I know for sure it can take them.PoE2 uses this system...
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