[Map] Silent Eagle (4km) [RELEASED]
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space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: [Map] Airborne [WIP]
yeah - sorry forgot about that - I dont have the problem as it looks like the fires burnt away the undergrowth.
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Panzerfire
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Re: [Map] Airborne [WIP]
Damn! That map is gonna rock!

An awesome thing is the spawn in air so that it's a parachute ops. I'd been kinda suggesting this at the PoE2 forums.
Great to see someone took this initiative early here.
Looking at the WIP pictures I suddenly feel like if I had been there before... It looks very familiar to that CoD4 scenario were you got to take on the missile facility in order to destroy the 2 ICBMs midair that have been launched previously.
It's a great work! keep up! ^^
An awesome thing is the spawn in air so that it's a parachute ops. I'd been kinda suggesting this at the PoE2 forums.
Great to see someone took this initiative early here.
Looking at the WIP pictures I suddenly feel like if I had been there before... It looks very familiar to that CoD4 scenario were you got to take on the missile facility in order to destroy the 2 ICBMs midair that have been launched previously.
It's a great work! keep up! ^^
USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds
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Rambo Hunter
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Re: [Map] Airborne [WIP]
Haha, I was thinking the same thing.Panzerfire wrote:Damn! That map is gonna rock!
Looking at the WIP pictures I suddenly feel like if I had been there before... It looks very familiar to that CoD4 scenario were you got to take on the missile facility in order to destroy the 2 ICBMs midair that have been launched previously.

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HughJass
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Re: [Map] Airborne [WIP]
No matter how "ghey" airborne spawn in the plane is, it is still very cool and enjoyed by everyone. Sure you can get them to start on the ground, but come on, is that exciting?
Good work marc; post a minimap (no one cares if it looks bad) keep trucking
Good work marc; post a minimap (no one cares if it looks bad) keep trucking
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marcoelnk
- Retired PR Developer
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Re: [Map] Airborne [WIP]
thats exactly my opinionHughJass wrote:No matter how "ghey" airborne spawn in the plane is, it is still very cool and enjoyed by everyone. Sure you can get them to start on the ground, but come on, is that exciting?
Good work marc; post a minimap (no one cares if it looks bad) keep trucking
about the minimap...will do

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marcoelnk
- Retired PR Developer
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Re: [Map] Airborne [WIP]
what do you guys think about the idea of removing that nukerocket and replace that area with a big powerstation with these two coolingtowers from Dalian... ?
Or should i keep the rocket?
Or should i keep the rocket?

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Rhino
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Re: [Map] Airborne [WIP]
no you see there are good ways and bad ways of doing everything. Having a parshute spawn is "cool" in deed, but doing it with a shitty static plane which players whould not even be jumping out of is gay.HughJass wrote:No matter how "ghey" airborne spawn in the plane is, it is still very cool and enjoyed by everyone. Sure you can get them to start on the ground, but come on, is that exciting?
Good work marc; post a minimap (no one cares if it looks bad) keep trucking
again marcoelnk add me to xfire/msn and talk to me and I will tell you what the good ways of doing air drop spawns if you want them.
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Rhino
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Re: [Map] Airborne [WIP]
Just to let you guys know I've talked with marconelnk, who is now a R-CON about my ideas of better ways than having a static plane, although we are not going to tell you what thous concepts are yet since most of it is theory thou should work with any luck, this is what he had to say to it 

so just to let you guys know, we are planning something much cooler, funner and better for game play as well as much more realistic[R-DEV]Rhino says:
much better than a static plane hu?
marconelnk says:
10000 times better
marconelnk says:
thank you
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hall0
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Maxfragg
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Re: [Map] Airborne [WIP]
your planing to place there a crashed german tornado and make it a objective map, right
?
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marcoelnk
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Re: [Map] Airborne [WIP]
40000 km away from truthMaxfragg wrote:your planing to place there a crashed german tornado and make it a objective map, right?
good idea though

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LtSoucy
- Posts: 3089
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Re: [Map] Airborne [WIP]
Congrats and I cant wait to play this map, and now with Rhino saying that it makes me want to even more.
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Maxfragg
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Re: [Map] Airborne [WIP]
40000 km? seams hard to accive on earth, but it was only a guess 
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marcoelnk
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Re: [Map] Airborne [WIP]
my map has spaceshuttlesMaxfragg wrote:40000 km? seams hard to accive on earth, but it was only a guess![]()
EDIT : had until 5 sec ago
Last edited by marcoelnk on 2008-06-14 13:10, edited 1 time in total.

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Z-trooper
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Re: [Map] Airborne [WIP]
congrats on the CON tag, I guess I wasnt the only one that liked it 
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THE_BIG_ADDY
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fuzzhead
- Retired PR Developer
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Re: [Map] Airborne [WIP]
My advice for you marco: make sure the map has some interesting areas for infantry. And by interesting areas, I dont just mean some buildings etc.
The forests can make for awesome infantry fights, but the terrain is a HUGE consideration when having infantry battles. Consider the bunker area in kashan, and all the little trenches and divets that it has. This is what infantry need in order to stay alive - varying terrain with many holes to hide in. Just something to keep in mind to make this map really great... it does look awesome and I love the fact its 4km!
The forests can make for awesome infantry fights, but the terrain is a HUGE consideration when having infantry battles. Consider the bunker area in kashan, and all the little trenches and divets that it has. This is what infantry need in order to stay alive - varying terrain with many holes to hide in. Just something to keep in mind to make this map really great... it does look awesome and I love the fact its 4km!






