River Flow, Sea Wave And The Rest

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

River Flow, Sea Wave And The Rest

Post by Doc_Frank »

I've been thinking about posting this for a while, since it always seemed somewhat weird for me, just thought it's not that relevant. Recently I made up my mind.

So my question is rather simple: can you add physics for the water-objects in game? Like the river would transport you a 100 feet away before you cross it on Kyongan-Ni or that creek on Qinling or any other. Adding some static force for still waters (vertical circling move). Disabling sprint in ankle-high water. Taking away a lot of stamina while crossing water with your heavy loadout.

Maybe these doesn't sound such great of an impact it might have. Maybe it'd make you walk for the bridge, wait until your target gets on the shore while you aim at him, forces you further to regroup by the water's edge. And it would just add a refreshing realism to gameplay. Any reflections?
"The torture never stops."
SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Re: River Flow, Sea Wave And The Rest

Post by SleepyHe4d »

Would be funny to see someone get swept off the map :lol: but I don't think this is possible. :( Don't take my word for it though.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: River Flow, Sea Wave And The Rest

Post by Rhino »

https://www.realitymod.com/forum/f199-d ... ffect.html
for any one who asks is it possible to sweep people down river, the answer is most likely not, but even if it is possible it is far too much work to make it worth it and it would be probaly very buggy at the end of it too.
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turnpipe
Posts: 274
Joined: 2008-01-27 19:25

Re: River Flow, Sea Wave And The Rest

Post by turnpipe »

On a incline and a invisable slipery surface I think it will work.
Like the way vehicles slide down hills.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: River Flow, Sea Wave And The Rest

Post by Mora »

Have invisible walls that are animated fly trough the river could work. But it will probably suck.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: River Flow, Sea Wave And The Rest

Post by Rhino »

it is not possible to have water on a incline without it being very buggy in BF2 afaik and it would have to use the water materiel unless you just wanted to stand on top of the water.
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: River Flow, Sea Wave And The Rest

Post by Mora »

No like walls not horizontal plates
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: River Flow, Sea Wave And The Rest

Post by Rhino »

I was replying to turnpipe...

As you have probably guessed, the devs are not going to do this so unless one of you want to attempt code it for us, its not going to happen.

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