Fire effect in explosion pieces
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Fire effect in explosion pieces
I have no idea if it is easy or not to do it, but when in game they look really cool. I had this idea watching this video here:
http://youtube.com/watch?v=qcUIsWSxMU8[/youtube]
I hope you guys fell the same that I felt when I whatched. It was like: "Wow, it is just a detail, but also so cool"
And the video shows a interesting mechanism with tank-commander vision and the gunners vision.
http://youtube.com/watch?v=qcUIsWSxMU8[/youtube]
I hope you guys fell the same that I felt when I whatched. It was like: "Wow, it is just a detail, but also so cool"
And the video shows a interesting mechanism with tank-commander vision and the gunners vision.
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
Re: Fire effect in explosion pieces
They're not that realistic, in my opinion.
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Harrod200
- Posts: 3055
- Joined: 2007-09-07 12:08
Re: Fire effect in explosion pieces
I can't say for certain, but AP (SABOT) rounds are sheer force-based, and don't explode, so no fire, and HE rounds use high explosive, which relies on the compression wave and/or shrapnel, so no fire there either. There is a rather massive muzzle blast though whatever is fired.
As for post-hit effects, I expect there would be fires, secondary explosions etc caused by fuel/ammo cooking off in the vehicle, but not the DC extent.
As for post-hit effects, I expect there would be fires, secondary explosions etc caused by fuel/ammo cooking off in the vehicle, but not the DC extent.
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Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
Re: Fire effect in explosion pieces
It's BF1942 engine.... 
RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
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Chimpanzeeee
- Posts: 102
- Joined: 2008-04-05 17:48
Re: Fire effect in explosion pieces
the depleted uranium breakup will have an incendiary effect, as you said, combined with fuel/stored munitions you have your boom.
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kristofer
- Posts: 149
- Joined: 2006-05-02 12:27
Re: Fire effect in explosion pieces
Ha ha, the face @ 2:20! That brings back memories.
As for the effect, I agree that it doesn't look very realistic without a decent explosion.
As for the effect, I agree that it doesn't look very realistic without a decent explosion.
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: Fire effect in explosion pieces
PR explosions need more smoke and less fire. Also, is there a way to keep destroyed vehicles rolling on momentum as the crew die and the vehicle burns?
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Ironcomatose
- Posts: 3471
- Joined: 2007-02-21 06:07
Re: Fire effect in explosion pieces
Makes me admire all their work even more.Ragni<RangersPL> wrote:It's BF1942 engine....![]()
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Fire effect in explosion pieces
holy **** DC has been doing some crazy upgrades since i last playd it
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youm0nt
- Posts: 4642
- Joined: 2007-03-16 15:13
Re: Fire effect in explosion pieces
Yeah, been a while since I played that mod. I can honestly say I thought that video was of a BF2 mod. I know it said Desert Combat but I confused it with Desert Conflict... When I saw the tank sights, it looked familiar of FH's tank sights and when I saw one of the player models walking, I automatically thought of BF1942, since BF2 doesn't have a walk button. Very impressive for the BF1942 engine...Bringerof_D wrote:holy **** DC has been doing some crazy upgrades since i last playd it
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Silvarius2000
- Posts: 135
- Joined: 2006-06-23 08:14
Re: Fire effect in explosion pieces
Them smoke grenade launchers look awesome!
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Shotgun
- Posts: 97
- Joined: 2008-01-21 07:26
Re: Fire effect in explosion pieces
BF1942 FTW
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Fire effect in explosion pieces
When did I last play DC? 0.7 I think. It is amazing what they have done!
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