Commander set airstrikes
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: Commander set airstrikes
I would also like to see some other support options available every 20 min or so. As long as you need a SL to request it and a commander to accept it im happy 
Never argue with an idiot, he will just drag you down to his level and beat you by experience
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Killing for peace is like f*cking for virginity
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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
Re: Commander set airstrikes
We're living in the WiC playing generation, CAS. We want our explosions big and we want them pretty![R-DEV]CAS_117 wrote:Lol so thats what we call small nowadays?
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
Re: Commander set airstrikes
there are not impossible, infact the Devs may include mortars when they are able to implement them in a way that they are happy with (realistic).gclark03 wrote:Why don't mortars work for PR? I've heard that they're impossible in PR, but I still haven't heard a valid reason not to include something like the FH2 mortar emplacement as a Commander asset at bunkers/firebases.

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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Commander set airstrikes
Where did you hear that? Mortars have been in the works for some time now.gclark03 wrote:Why don't mortars work for PR? I've heard that they're impossible in PR, but I still haven't heard a valid reason not to include something like the FH2 mortar emplacement as a Commander asset at bunkers/firebases.
Anyway, love the idea, twenty minute recharge time seems to work, but it'll need to be tested some for the right balance. Can the planes be shot down on the way in or are they invulnerable or just appear?
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Colt556
- Posts: 352
- Joined: 2008-06-06 11:42
Re: Commander set airstrikes
They should be invulnerable, it's a special ability after all. I mean how lame would it be to wait 20 minutes, call in an air-strike when needed, just to have an enemy pilot fall in behind the planes and shoot all three down because they fly in a straight line?Tirak wrote:Where did you hear that? Mortars have been in the works for some time now.
Anyway, love the idea, twenty minute recharge time seems to work, but it'll need to be tested some for the right balance. Can the planes be shot down on the way in or are they invulnerable or just appear?
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: Commander set airstrikes
THis wouldnt be for maps with jets since you actually can get airstrikes on quinling and kashan. That is how I see it atleast.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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ZaZZo
- Posts: 1494
- Joined: 2007-02-03 18:37
Re: Commander set airstrikes
Now that you mention WiC, I'd love to see a bomb like the LGB in there[R-MOD]Bob_Marley wrote:We're living in the WiC playing generation, CAS. We want our explosions big and we want them pretty!![]()
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Lionheart
- Posts: 6
- Joined: 2007-09-27 15:34
Re: Commander set airstrikes
This idea is full of win. I support it!
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b_black69
- Posts: 17
- Joined: 2008-03-11 15:15
Re: Commander set airstrikes
I fully endorse this product and/or event!
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Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
Re: Commander set airstrikes
How about player droped JDAM ? Like an F16 whit JDAM's load
like on you're Sig CAS117

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Zeppelin35
- Posts: 191
- Joined: 2008-01-13 02:55
Re: Commander set airstrikes
I think any World in Conflict tactical aid would be a great addition (Except the tactical nuke for obvious reasons).
Here's a list of them if you want to check them out.
World in Conflict HQ | English » Tactical Aids
Here's a list of them if you want to check them out.
World in Conflict HQ | English » Tactical Aids
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Sgt1Winters
- Posts: 26
- Joined: 2008-06-21 17:41
Re: Commander set airstrikes
Like Al-basrah'[R-MOD wrote:Masaq;706246']You guys know that a JDAM is just a GPS-guided bomb, and can be dropped from pretty much any fighter/attack aircraft in the NATO inventory? And that both the PLA and Russia have their own guided bombs, providing the MEC with a similiar capability in-game?
The JDAM is nothing exotic or fancy
But on-topic, a smaller version for more regular airstrikes might be interesting on some maps.
VCP - Sgt1Winters property!
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[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
Re: Commander set airstrikes
I have to agree with the OP. while the JDAM is a great peice of weaponry to use, it has more bark than bite. It takes about 30 seconds for the smoke to disappear but has the explosion radius of a small hand grenade. I remember playing Qwai last night, and we had called a JDAM in on a tank + apc, and both just rolled out unscathed.
Something like seeing maybe 2 small LGB explosions (straight off of an a-10 for example) go off on an CAS marker would be something more realistic. maybe have that at 20-25 minute intervals and I dont think that would necessarily be too overpowering.
Heres another suggestion. People might thing that this would be too much. Just imagine Kashan, seeing air strikes go off all the time. What if we made it so you could not use an Air Strike from the Commander if the runway was blown up, or the command post was destoryed. This way there would be no way that the CAS planes (the imaginary ones) could get off the ground, or the commander relay orders through to the pilots (via the command post).
Something though should be added to augment the JDAM function. Something with a lesser visual effect but the explosion of a unguided bombs off a plane would be probably something close to reality that will give squads another tool in their arsenal to use at the clutch moments.
Something like seeing maybe 2 small LGB explosions (straight off of an a-10 for example) go off on an CAS marker would be something more realistic. maybe have that at 20-25 minute intervals and I dont think that would necessarily be too overpowering.
Heres another suggestion. People might thing that this would be too much. Just imagine Kashan, seeing air strikes go off all the time. What if we made it so you could not use an Air Strike from the Commander if the runway was blown up, or the command post was destoryed. This way there would be no way that the CAS planes (the imaginary ones) could get off the ground, or the commander relay orders through to the pilots (via the command post).
Something though should be added to augment the JDAM function. Something with a lesser visual effect but the explosion of a unguided bombs off a plane would be probably something close to reality that will give squads another tool in their arsenal to use at the clutch moments.

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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: Commander set airstrikes
I believe that com set airstrikes would be taken away on maps already with jets, sinc eyou already can make airstrikes with more coordination.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
