Sorry for misunderstanding your analogy of boots.gclark03 wrote:Are they putting amputees with missing legs on artillery teams these days? 4 men = 8 boots, for future reference.
Besides, who said an entire squad would be dedicated to spotting? Any SOFLAM laser signal should register, regardless of squad.
As for your multiple mortars argument, I need to know the range limitations of a modern mortar to give an acceptable response. I was thinking that each would have a range of, say, 1km or 500m, as a defensive feature of bunkers and an offensive feature of firebases. With 1 mortar per firebase, the impact on the amount of grunts would be minimal, and give those idiots waiting for aircraft/tanks something to do as an alternative.
Regardless, as for the spotting part, sure anyone with a SOFLAM could spot (Assuming the artillery system is based off that, though I don't think common artillery shells are guided in by a laser now). But the thing is though trying to coordinate that with anyone outside your squad is usually difficult. Try providing 500lb JDAM strikes with fixed wing aircraft with no spotter in your own squad. It's usually frustrating trying to get it all to coordinate through text alone. So ideally, you usually want and preferably should have a dedicated spotter in your squad. I think the same would hold true to artillery.
As for the range, (In terms of U.S mortars) I believe the M22460mm has a range of around 2000 meters, and the M252 81mm up to around 5675 meters. Though I'm not sure how range will influence your response.
What I'm saying is that a single mortar doesn't provide the desirable effect of artillery use. Not that I'm saying I want some overkill barrage, but at a bare minimum you'd like to have about 2 to 3 shells coming down within 5 seconds of each other if you want to be able to moderately suppress or neutralize the targets. One shell isn't going to help much less it's against a still target like a bunker or firebase.



Jaymz

