"grass" as trees?

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pwn3ge106
Posts: 145
Joined: 2008-01-26 00:58

"grass" as trees?

Post by pwn3ge106 »

Everyone knows how the rendering system im BF2 does not allow grass/small bushes to appear after a certain distance, but, would it be possible to import the grass as a 'tree', so it renders at an infinate distence, but loses detail over distance? On archer, we have infinite rendering grass, but i dont know if thats in the method above.

Is this possible?
Would it be too laggy?
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: "grass" as trees?

Post by AfterDune »

You mean grass as overgrowth? I believe that technique (if I may call it that) is already used, yes :) .
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: "grass" as trees?

Post by arjan »

[R-DEV]AfterDune wrote:You mean grass as overgrowth? I believe that technique (if I may call it that) is already used, yes :) .
its is ;)
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: "grass" as trees?

Post by zangoo »

asked rhino, but he said it would lag too much.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: "grass" as trees?

Post by CodeRedFox »

Well think of how many trees are used to cover and area (overgrowth) now 50x that to get grass :-D
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: "grass" as trees?

Post by Rhino »

we already use "overgrowth, undergrowth" as such we call it but its used in blocks of 50 and 100 meters and requires it to be placed on flat terrain.

"overgrowth, undergrowth" can not fully replace undergrowth.
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