UAV With hellfires
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Tomato-Rifle
- Posts: 2091
- Joined: 2007-12-31 22:24
UAV With hellfires
I did search the forums, found one thread but not about missles
Is it possible that the Commander would deploy one UAV every 30 mis or so.
The commander would controll the UAV and give intell and fire hellfire missles like so..
http://youtube.com/watch?v=gNNJJrcIa7A[/youtube]
If it does not work try this
YouTube - UAV Kills 6 Heavily Armed Criminals
Or Commander would deploy it and somebody just has to laze something and the uav automatically fires at it
Is it possible that the Commander would deploy one UAV every 30 mis or so.
The commander would controll the UAV and give intell and fire hellfire missles like so..
http://youtube.com/watch?v=gNNJJrcIa7A[/youtube]
If it does not work try this
YouTube - UAV Kills 6 Heavily Armed Criminals
Or Commander would deploy it and somebody just has to laze something and the uav automatically fires at it
Last edited by Tomato-Rifle on 2008-06-28 18:26, edited 1 time in total.

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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: UAV With hellfires
Remote controlled objects are not possible with the BF2 engine.
The only thing that is remote controllable is the TV guided missile.
The only thing that is remote controllable is the TV guided missile.
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: UAV With hellfires
It could be used as a laser-guided airstrike device (like the JDAM but with a much smaller AP explosion), using the flying vBF2 UAV model.
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Killer-Ape
- Posts: 387
- Joined: 2007-02-26 16:00
Re: UAV With hellfires
Not trueMora wrote:Remote controlled objects are not possible with the BF2 engine.
The only thing that is remote controllable is the TV guided missile.
Anyway..
From the UAV topic[R-DEV]Rhino wrote:If you guys have not catched on we are not planning on coding this any time soon since its not worth the amount of man hrs required, if possible and we dunno if its even something we want to consider for our gameplay.
So if you want it in PR you should look into coding it yourself, if you make something good and workable we may use it![]()
https://www.realitymod.com/forum/f18-pr-suggestions-feedback/40289-uav-4.html
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Raniak
- Posts: 968
- Joined: 2007-01-25 01:31
Re: UAV With hellfires
If you ask me, it's TV guided missile with a different model. Look overpowered too.
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Killer-Ape
- Posts: 387
- Joined: 2007-02-26 16:00
Re: UAV With hellfires
That’s the point. You can change the model to the stock UAV, remove collision/explosion damage and increase the flight time but reduce flight speed.Raniak wrote:If you ask me, it's TV guided missile with a different model. Look overpowered too.
But I don’t think the hellfire capability can work this way.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: UAV With hellfires
hmm, the only issue i found with that was the nmissile is far too agile, and it was being launched from deck torpedo launchers.
this shouldnt be impossible, they had a remote controlled missile in secret weapons 1942.
this shouldnt be impossible, they had a remote controlled missile in secret weapons 1942.
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Big Lebowski
- Posts: 76
- Joined: 2007-01-17 10:31
Re: UAV With hellfires
Dont know about BF2 but Forgotten Hope had a remote controlled Goliath in their BF1942 version.


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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: UAV With hellfires
That missile uses the same code as the tv guided missile you need to click to steer and where you click goes the object. So if you use a UAV as the object it will just act like a guided missile.Killer-Ape wrote:Not true
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SleepyHe4d
- Posts: 221
- Joined: 2008-02-11 10:25
Re: UAV With hellfires
Does it really matter if it can be done or not? It sounds like a horrible thing to throw into the gameplay if you ask me. :\
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hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: UAV With hellfires
Mora is right. If you would klick the hellfire the uav would be the hellfire(kamikaze).
Btw.
I like the idea with the patriot. Lets use patriots instead like POE
Just commander can use it with a reload time of ....
Btw.
I like the idea with the patriot. Lets use patriots instead like POE
Just commander can use it with a reload time of ....
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Zodiaccup
- Posts: 167
- Joined: 2007-04-02 16:17
Re: UAV With hellfires
Seconded.SleepyHe4d wrote:Does it really matter if it can be done or not? It sounds like a horrible thing to throw into the gameplay if you ask me. :\
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Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
Re: UAV With hellfires
hall0 wrote:Mora is right. If you would klick the hellfire the uav would be the hellfire(kamikaze).
Btw.
I like the idea with the patriot. Lets use patriots instead like POE
Just commander can use it with a reload time of ....
Its a TOMAHAWK systems...
pretty close to what they look IRL
YouTube - USS Missouri Gulf War Tomahawks

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Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
Re: UAV With hellfires
people need to remember that 1942 was on a different engine to BF2
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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Sgt1Winters
- Posts: 26
- Joined: 2008-06-21 17:41



