UAV With hellfires

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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

UAV With hellfires

Post by Tomato-Rifle »

I did search the forums, found one thread but not about missles

Is it possible that the Commander would deploy one UAV every 30 mis or so.


The commander would controll the UAV and give intell and fire hellfire missles like so..
http://youtube.com/watch?v=gNNJJrcIa7A[/youtube]
If it does not work try this


YouTube - UAV Kills 6 Heavily Armed Criminals


Or Commander would deploy it and somebody just has to laze something and the uav automatically fires at it
Last edited by Tomato-Rifle on 2008-06-28 18:26, edited 1 time in total.
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: UAV With hellfires

Post by Mora »

Remote controlled objects are not possible with the BF2 engine.

The only thing that is remote controllable is the TV guided missile.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: UAV With hellfires

Post by gclark03 »

It could be used as a laser-guided airstrike device (like the JDAM but with a much smaller AP explosion), using the flying vBF2 UAV model.
Killer-Ape
Posts: 387
Joined: 2007-02-26 16:00

Re: UAV With hellfires

Post by Killer-Ape »

Mora wrote:Remote controlled objects are not possible with the BF2 engine.

The only thing that is remote controllable is the TV guided missile.
Not true



Anyway..
[R-DEV]Rhino wrote:If you guys have not catched on we are not planning on coding this any time soon since its not worth the amount of man hrs required, if possible and we dunno if its even something we want to consider for our gameplay.

So if you want it in PR you should look into coding it yourself, if you make something good and workable we may use it ;)
From the UAV topic
https://www.realitymod.com/forum/f18-pr-suggestions-feedback/40289-uav-4.html
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Re: UAV With hellfires

Post by Raniak »

If you ask me, it's TV guided missile with a different model. Look overpowered too.
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Killer-Ape
Posts: 387
Joined: 2007-02-26 16:00

Re: UAV With hellfires

Post by Killer-Ape »

Raniak wrote:If you ask me, it's TV guided missile with a different model. Look overpowered too.
That’s the point. You can change the model to the stock UAV, remove collision/explosion damage and increase the flight time but reduce flight speed.

But I don’t think the hellfire capability can work this way.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: UAV With hellfires

Post by Bringerof_D »

hmm, the only issue i found with that was the nmissile is far too agile, and it was being launched from deck torpedo launchers.

this shouldnt be impossible, they had a remote controlled missile in secret weapons 1942.
Big Lebowski
Posts: 76
Joined: 2007-01-17 10:31

Re: UAV With hellfires

Post by Big Lebowski »

Dont know about BF2 but Forgotten Hope had a remote controlled Goliath in their BF1942 version.

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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: UAV With hellfires

Post by Mora »

Killer-Ape wrote:Not true

That missile uses the same code as the tv guided missile you need to click to steer and where you click goes the object. So if you use a UAV as the object it will just act like a guided missile.
SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Re: UAV With hellfires

Post by SleepyHe4d »

Does it really matter if it can be done or not? It sounds like a horrible thing to throw into the gameplay if you ask me. :\
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: UAV With hellfires

Post by hall0 »

Mora is right. If you would klick the hellfire the uav would be the hellfire(kamikaze).

Btw.
I like the idea with the patriot. Lets use patriots instead like POE :D
Just commander can use it with a reload time of ....
Zodiaccup
Posts: 167
Joined: 2007-04-02 16:17

Re: UAV With hellfires

Post by Zodiaccup »

SleepyHe4d wrote:Does it really matter if it can be done or not? It sounds like a horrible thing to throw into the gameplay if you ask me. :\
Seconded.
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Clan member of Lost Platoon.
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: UAV With hellfires

Post by Hotrod525 »

hall0 wrote:Mora is right. If you would klick the hellfire the uav would be the hellfire(kamikaze).

Btw.
I like the idea with the patriot. Lets use patriots instead like POE :D
Just commander can use it with a reload time of ....

Its a TOMAHAWK systems...

pretty close to what they look IRL

YouTube - USS Missouri Gulf War Tomahawks
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Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: UAV With hellfires

Post by Hitperson »

people need to remember that 1942 was on a different engine to BF2
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
Sgt1Winters
Posts: 26
Joined: 2008-06-21 17:41

Re: UAV With hellfires

Post by Sgt1Winters »

Yup, the feeling of PR will be gone then.
VCP - Sgt1Winters property!
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