Also there is a severe lack of intermediate maps between 16, 64 players
Therefore we need better thought out 16 player maps. An example of one which is good but seriously flawed is Kufrah, this map is fun for some G3 vs L85 action but there are only 3 flags and fro some reason there is ticket blead. Just as the fight gets interesting it ends. There are rounds on that map that are shorter than vanilla. Also Op ghost 16 is simply the part with the bridges and is basically where all the fighting is anyway so you might as well put the 64 player map on as its only slightly bigger. please can it be made so its between say temple and tunnel, or chinese main and trenches somthing like that, so we geta new angle of fighting.
My final point is that a lot of the older maps were good server fillers, Helmand works well with few players and can get the number up, and if too many people join than change the map, that will avoid overcrowding.
also inishanil forest would work well as an intermidate sized map, from playing on the retro map pack it workls well with the newer weapons and gamplay and is a simply beutiful map as well.
in short:
- Better 16 player maps
- bring back Helmand!!
- Bring back Inishanail!!
- More EF Typhoons!!!!!!






Jaymz




