More smaller maps

Suggestions from our community members for PR:BF2. Read the stickies before posting.
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

More smaller maps

Post by SuperTimo »

With every release is all very well bring out these huge maps, which are excellent don't get me wrong there, but i have noticed while filling up the .:iGi:. server that many of the 16 player maps arnt very well thought through or have flaws.

Also there is a severe lack of intermediate maps between 16, 64 players

Therefore we need better thought out 16 player maps. An example of one which is good but seriously flawed is Kufrah, this map is fun for some G3 vs L85 action but there are only 3 flags and fro some reason there is ticket blead. Just as the fight gets interesting it ends. There are rounds on that map that are shorter than vanilla. Also Op ghost 16 is simply the part with the bridges and is basically where all the fighting is anyway so you might as well put the 64 player map on as its only slightly bigger. please can it be made so its between say temple and tunnel, or chinese main and trenches somthing like that, so we geta new angle of fighting.

My final point is that a lot of the older maps were good server fillers, Helmand works well with few players and can get the number up, and if too many people join than change the map, that will avoid overcrowding.

also inishanil forest would work well as an intermidate sized map, from playing on the retro map pack it workls well with the newer weapons and gamplay and is a simply beutiful map as well.

in short:
  • Better 16 player maps
  • bring back Helmand!!
  • Bring back Inishanail!!
  • More EF Typhoons!!!!!!
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para_hjs
Posts: 263
Joined: 2005-01-19 11:46

Re: More smaller maps

Post by para_hjs »

It is up to the server admins to set smaller maps. The suggestion is the addressed to the server host. What servers do you have in mind?
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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: More smaller maps

Post by SuperTimo »

no this is a suggestion to the devs to improve the quality of the smaller maps and bring back two old ones


why would i post a suggestion to server admins in here?
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: More smaller maps

Post by fuzzhead »

currently the 16p maps are meant to be played for 6v6 clan matches....

we will have alot more options in v0.8 for maps, all maps will have an infantry mode on them which will be great for filling servers.

we will still keep the 6v6 layers but it will have its own game mode which gives us more flexibility.
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: More smaller maps

Post by SuperTimo »

yeah dw bout it johhny im just thinking of ways we can fill our server up without resorting to, *shudder* ejod 16 (lots of people are getting tired of ejod).


Fuzz how do you fill up a server with a 64 player map? i mean i wouldnt join a server tht is running somthing like mestia 64 if there was only 5 or 6 players on. I dont see how a no vehicles option going to help.




Actauly come to think of it, Bring back goods station!!!
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: More smaller maps

Post by Rudd »

[R-DEV]fuzzhead wrote:currently the 16p maps are meant to be played for 6v6 clan matches....

we will have alot more options in v0.8 for maps, all maps will have an infantry mode on them which will be great for filling servers.

we will still keep the 6v6 layers but it will have its own game mode which gives us more flexibility.
Will infantry mode on small maps allow us to place rally points closer than 100m away from flags? (EJOD is so boring cuz theres only 5 places you can put ur rally point :D )
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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: More smaller maps

Post by SuperTimo »

well rudd there is varition of those spots....




you can move it a little to the left or the right...
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Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: More smaller maps

Post by Hotrod525 »

SuperTimo wrote:
  • More EF Typhoons!!!!!!
Why you named you're topic "More smaller maps" then you ask for more EF Typhoon... It take 5 min in jet to cross KASHAN wich is the biggest map.. :-?
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marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: More smaller maps

Post by marcoelnk »

[R-DEV]fuzzhead wrote:currently the 16p maps are meant to be played for 6v6 clan matches....

we will have alot more options in v0.8 for maps, all maps will have an infantry mode on them which will be great for filling servers.

we will still keep the 6v6 layers but it will have its own game mode which gives us more flexibility.
i dont like this...
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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: More smaller maps

Post by SuperTimo »

Hotrod525 wrote:Why you named you're topic "More smaller maps" then you ask for more EF Typhoon... It take 5 min in jet to cross KASHAN wich is the biggest map.. :-?
its called a joke..... :roll:
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jOHNNYdOUBE
Posts: 637
Joined: 2007-09-13 21:28

Re: More smaller maps

Post by jOHNNYdOUBE »

Kufrah with uncaps would make that map a lot better.
killer010devin
Posts: 42
Joined: 2008-05-24 20:46

Re: More smaller maps

Post by killer010devin »

[R-DEV]fuzzhead wrote:
we will have alot more options in v0.8 for maps, all maps will have an infantry mode on them which will be great for filling servers.

... i'm not a huge fan of the infantry mode in pr either. i hated it in vanilla and one of the things i love about pr is the integration and coordination between like vehicles and infantry. UNLESS you mean there will be that option for 16v16 map clan matches? But I don't wanna pub on qwai with no tow hummer/littlebird/apcs
rough77
Posts: 154
Joined: 2007-06-02 17:26

Re: More smaller maps

Post by rough77 »

what about using maps like "strike at karkand" for PR? the map is superb!
city maps rule!
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: More smaller maps

Post by Waaah_Wah »

rough77 wrote:what about using maps like "strike at karkand" for PR? the map is superb!
city maps rule!
Put a fire resistant suit on! NOW!!
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: More smaller maps

Post by IAJTHOMAS »

Or go and talk to the IDF boys...
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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: More smaller maps

Post by SuperTimo »

rough77 wrote:what about using maps like "strike at karkand" for PR?

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Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: More smaller maps

Post by Cyrax-Sektor »

Who says Karkand can't be good in PR? Just because it was a nade fest with bunnyhopping medics all over in vanilla, that's pretty hard to do in PR IMO.
101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

Re: More smaller maps

Post by 101 bassdrive »

yeah screw the big maps theyre like active euthanasia for servers.
just because you can, doesnt mean you should. especially if you dont give the assetts which need that empty space the proper love theyd need.
Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: More smaller maps

Post by Skodz »

Actually, I would loveeeeee some small 16/32 sized map with 64 players extremely intense with firefights all over the town. Designed for Close Quarter combat only. Every building destroyable. A small very urban map focused on infantry.
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