


its around 5100 tris , and 70% done , need a lot of detaild in the hull and a bit more in the turret .



JaymzI think the abrams model in PR is the one from vanilla BF2 and your not allowed to modify original BF2 models so i dont reckon.Conman51=US= wrote:it kinda looks like a abrams...did u mod it off teh abrams??..good work

cos of the pointy turret? they could get that just by looking it, im sure the guts of the tank are very different from a leo2Igloo35 wrote:kinda looks like a leo2? what ,did they buy 3 from the germans and "make their own"?
If I recall its highest 3p mesh is somewhere around 10k polys.77SiCaRiO77 wrote:whats the polycount of the C2 ?
im aiming for a EA's model polycount , witch is around 6000 , but if PR already use more detailed models , i could raise my poly limit![]()
and what is wrong by inspiration?hall0 wrote:Great jop. Realy miss the Type 99
@Rhino
But its inspired by the leo. If you look to the prototyp Type 98 you can see the turrent looks more like a Abrahams but the end result Type 99 has the "leo2" turrent.
does that include the .50 too?[R-DEV]Rhino wrote:If I recall its highest 3p mesh is somewhere around 10k polys.