M32

Suggestions from our community members for PR:BF2. Read the stickies before posting.
GeZe
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M32

Post by GeZe »

Szarko
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Post by Szarko »

lol what about it? You want it implimented?

if you do that would be "teh ub3r n00b t00b"
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Cerberus
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Post by Cerberus »

Seems impractical for Project Reality, IMO
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Neuromante
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Post by Neuromante »

Uhm, not really. A limited ammo supply would balance it in. Of course IF the devs are deciding to get rid of the damn omni-resupplying ammobags.
GeZe
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Post by GeZe »

And it's specifally the USMC that is ordering them, which is the force in the game. And with limited amo and range, this would definatly be balanced.
[T]Terranova7
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Post by [T]Terranova7 »

Not to mention it does require some patience to use grenade launchers with PR. With vanilla BF2 gameplay, it would be a mess.
DEDMON5811
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Post by DEDMON5811 »

No not another noob tube!!
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Cerberus
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Post by Cerberus »

I guess it would be pretty sweet, actually.
"Practice proves more than theory, in any case."

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"i so regret searching "giant hentai penis" on google images though ;_;"

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DEDMON5811
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Post by DEDMON5811 »

Only if it only shot Smoke rounds.
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Rhino
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Post by Rhino »

na dont want to see anouther noob tube in this mod. But we do need better smoke.
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RikiRude
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Post by RikiRude »

another noob tube sweet!!!


no... thats dumb we dont need them in this mod. or how about we have those and we give the MEC high explosive RPGs?


but better smoke PLEASE! there has to be a way to make smoke that looks good and doesnt lag people.
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Zantetsuken
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Post by Zantetsuken »

it sounds like something fit more for Splinter Cell type games - camera rounds?
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six7
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Post by six7 »

not good for the mod but.... that thing looks like it kicks some major ***. would the soldier fielded with that get an m16 or what? seems a bit sloppy for CQC
Sgt. Jarvis
Posts: 188
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Post by Sgt. Jarvis »

What happens if you need to shoot someone? That's where the extra m16 or m4 comes in handy.
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Ghostrider
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Post by Ghostrider »

'[R-CON wrote:Rhino']na dont want to see anouther noob tube in this mod. But we do need better smoke.
I dont think this will be making it into the Mod as a M203/GP-30 substitute (or at all)...but smoke rounds sound good for me...for the support or assault class.

I think that the smoke nades that the assault infantry has are good. I hope that by saying "better smoke" we really get better smoke. I didn't like the new smoke effect for the M203/GP-30 that much (unless that is more realistic ;p), but that is only my opinion.

-Ghostrider
Deuce6
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Post by Deuce6 »

six7 wrote:not good for the mod but.... that thing looks like it kicks some major ***. would the soldier fielded with that get an m16 or what? seems a bit sloppy for CQC
Probably not, just too much **** to carry nowadays. If anything, it will probably be kept inside a vehicle unless needed.
Zantetsuken
Posts: 502
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Post by Zantetsuken »

well, I'm an anime freak, so I'm somewhat obliged to say this
seems a bit sloppy for CQC
not if you go the way Hellsing's end badguy "Incognito" and use it as something of an oversized shotgun by replacing the explosive shells with flechettes
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Hitperson
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Post by Hitperson »

six7 wrote:not good for the mod but.... that thing looks like it kicks some major ***. would the soldier fielded with that get an m16 or what? seems a bit sloppy for CQC

id give them only that

thaty is how it works in OFP
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Rifleman
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Post by Rifleman »

Uuuu nice toob... totally unpractical imo ;-)
GLs are much weaker than in vBF2 and small ammo reserves would make it barely usable.. and i doubt that this is weapon for typical trooper...
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Mad Max
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Post by Mad Max »

I think it's more of a crowd control thing. Stick some tear gas grenades in it to disperse people... assuming they can do that under Geneva. Thinking about it I don't think they can, tear gas is on the "not to be used" list like rubber bullets and water cannons. Good how civilian forces can use them though eh and the military is stuck to the more "humaine" HE-FRAG?

Can't see this being practical on PR.
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