destructible trees
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
destructible trees
no!!! i dont play crisis but i thought this would be col for pr...u dont have to make whole forests able to be run over by tanks..but maybe a few taht could be taken out by c4 or light at..so infantry can knck one over and use it as cover in a fire fight...would be cool
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: destructible trees
we already have enough problems with dest buildings reaching the max limit of networkables....
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: destructible trees
its laggy, and you are only allowed to have 1024 destructable objects on a map (bf2 limitations)
And usually, you want your map to have at most 300 destructable objects in order to not make it lag.
And usually, you want your map to have at most 300 destructable objects in order to not make it lag.
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Colt556
- Posts: 352
- Joined: 2008-06-06 11:42
Re: destructible trees
This suggestion made me think of Battlefield B-company. It'd never work right though, not in the BF2 engine. Maybe in BF3, but not here.
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Lynx
- Posts: 102
- Joined: 2008-06-09 05:39
Re: destructible trees
that would be awesome! ya think there could be just a few destructible large trees in an urban setting that would fall over for infantry to hide behind
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Wh1tE_Dw4rF
- Posts: 119
- Joined: 2008-05-06 20:58
Re: destructible trees
If you have a limit on destructable objects, maybe dont add destroyable trees in urban settings, as you want to have buildings to tear down. But in forest maps, there would be room for a few places to have such trees. Especially around a CP.
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: destructible trees
Adding "some" destructible trees... won't add too much to the game, I think. Unless you use those as bloccades or something. That you have to destroy the trees to get through a passage way. But otherwise, meh.
Don't get me wrong, I like the idea (although it's been suggested before), but in this engine, it's not going to happen I'm afraid.
Don't get me wrong, I like the idea (although it's been suggested before), but in this engine, it's not going to happen I'm afraid.

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Lynx
- Posts: 102
- Joined: 2008-06-09 05:39
Re: destructible trees
what about allowing tanks to drive through the thin trees simulating a tank's bad@$$sness
if ya do that then also allow them to drive through light poles
if ya do that then also allow them to drive through light poles
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: destructible trees
right..forgot bout thatHughJass wrote:its laggy, and you are only allowed to have 1024 destructable objects on a map (bf2 limitations)
And usually, you want your map to have at most 300 destructable objects in order to not make it lag.



