destructible trees

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

destructible trees

Post by Conman51 »

no!!! i dont play crisis but i thought this would be col for pr...u dont have to make whole forests able to be run over by tanks..but maybe a few taht could be taken out by c4 or light at..so infantry can knck one over and use it as cover in a fire fight...would be cool
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: destructible trees

Post by Rhino »

we already have enough problems with dest buildings reaching the max limit of networkables....
Image
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: destructible trees

Post by HughJass »

its laggy, and you are only allowed to have 1024 destructable objects on a map (bf2 limitations)

And usually, you want your map to have at most 300 destructable objects in order to not make it lag.
Image
Colt556
Posts: 352
Joined: 2008-06-06 11:42

Re: destructible trees

Post by Colt556 »

This suggestion made me think of Battlefield B-company. It'd never work right though, not in the BF2 engine. Maybe in BF3, but not here.
Lynx
Posts: 102
Joined: 2008-06-09 05:39

Re: destructible trees

Post by Lynx »

that would be awesome! ya think there could be just a few destructible large trees in an urban setting that would fall over for infantry to hide behind
Wh1tE_Dw4rF
Posts: 119
Joined: 2008-05-06 20:58

Re: destructible trees

Post by Wh1tE_Dw4rF »

If you have a limit on destructable objects, maybe dont add destroyable trees in urban settings, as you want to have buildings to tear down. But in forest maps, there would be room for a few places to have such trees. Especially around a CP.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: destructible trees

Post by AfterDune »

Adding "some" destructible trees... won't add too much to the game, I think. Unless you use those as bloccades or something. That you have to destroy the trees to get through a passage way. But otherwise, meh.

Don't get me wrong, I like the idea (although it's been suggested before), but in this engine, it's not going to happen I'm afraid.
Image
Lynx
Posts: 102
Joined: 2008-06-09 05:39

Re: destructible trees

Post by Lynx »

what about allowing tanks to drive through the thin trees simulating a tank's bad@$$sness

if ya do that then also allow them to drive through light poles
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: destructible trees

Post by Conman51 »

HughJass wrote:its laggy, and you are only allowed to have 1024 destructable objects on a map (bf2 limitations)

And usually, you want your map to have at most 300 destructable objects in order to not make it lag.
right..forgot bout that :(
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
Post Reply

Return to “PR:BF2 Suggestions”