Miniguns forward.
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ragchan
- Posts: 57
- Joined: 2008-04-07 23:04
Miniguns forward.
I don't know if this has been suggested before, but I would like to see the miniguns on the blackhawk to be able to be pointed forward. Thats how it is in real life. In pr the hinges of minigun are on inside, and in RL theyre on outside.
examples
http://farm2.static.flickr.com/1180/145 ... 3640_o.jpg
http://accel23.mettre-put-idata.over-bl ... nigun1.jpg
examples
http://farm2.static.flickr.com/1180/145 ... 3640_o.jpg
http://accel23.mettre-put-idata.over-bl ... nigun1.jpg
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TheBigCheese
- Posts: 7
- Joined: 2008-06-24 20:00
Re: Miniguns forward.
Sounds cool, but is that possible with the BF2 engine? Just increasing the angle you can look will make you point it in the inside.
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Fluffywuffy
- Posts: 2532
- Joined: 2007-11-13 23:52
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Miniguns forward.
those damn miniguns....they are just irritating...i have tryed my best to make them work the way they should, but they just wont listen!....they dont slice up soft skins, newbies fire them off like idiots on the public servers, they dont spray well, the pilots always jerking the thing around, you cant hit the broad side of a barn door with them, they dont sound right, they dont have two fire modes, they dont shoot nearly enough rounds per second to be realistic, the look **** on low graphics mode, they are smelly and they call me names!!! 
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philnopatience
- Posts: 408
- Joined: 2008-07-03 21:00
Re: Miniguns forward.
probly should replace the minigun
[img]http://g.bf4stats.com/ydWabaOc/ps3/cheeseybeaver45.png[/img]\
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Airsoft
- Retired PR Developer
- Posts: 4713
- Joined: 2007-09-20 00:53
Re: Miniguns forward.
ya agreed
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Fluffywuffy
- Posts: 2532
- Joined: 2007-11-13 23:52
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Lynx
- Posts: 102
- Joined: 2008-06-09 05:39
Re: Miniguns forward.
Oh yea and also make the heli gunship guns more deadly
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Re: Miniguns forward.
You can take out a laser marked target at the other end of the map hovering over your own main. How could they get any deadlier.
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markonymous
- Posts: 1358
- Joined: 2007-10-25 05:20
Re: Miniguns forward.
Maximum lock-on range is 1200m AFAIK and maximum visual(which is used 99,9% of the time) is 950 i think. But none of it works well if you aren't very experienced with the choppers, but that doesnt stop the noobs from trying.Cassius wrote:You can take out a laser marked target at the other end of the map hovering over your own main. How could they get any deadlier.


