Miniguns forward.

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ragchan
Posts: 57
Joined: 2008-04-07 23:04

Miniguns forward.

Post by ragchan »

I don't know if this has been suggested before, but I would like to see the miniguns on the blackhawk to be able to be pointed forward. Thats how it is in real life. In pr the hinges of minigun are on inside, and in RL theyre on outside.

examples

http://farm2.static.flickr.com/1180/145 ... 3640_o.jpg

http://accel23.mettre-put-idata.over-bl ... nigun1.jpg
TheBigCheese
Posts: 7
Joined: 2008-06-24 20:00

Re: Miniguns forward.

Post by TheBigCheese »

Sounds cool, but is that possible with the BF2 engine? Just increasing the angle you can look will make you point it in the inside.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Miniguns forward.

Post by arjan »

I agree
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: Miniguns forward.

Post by Fluffywuffy »

Hopefully they will be removed.

:D
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[DM]AirborneLegs or hellatom ingame
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Miniguns forward.

Post by Psyko »

those damn miniguns....they are just irritating...i have tryed my best to make them work the way they should, but they just wont listen!....they dont slice up soft skins, newbies fire them off like idiots on the public servers, they dont spray well, the pilots always jerking the thing around, you cant hit the broad side of a barn door with them, they dont sound right, they dont have two fire modes, they dont shoot nearly enough rounds per second to be realistic, the look **** on low graphics mode, they are smelly and they call me names!!! :(
philnopatience
Posts: 408
Joined: 2008-07-03 21:00

Re: Miniguns forward.

Post by philnopatience »

probly should replace the minigun
[img]http://g.bf4stats.com/ydWabaOc/ps3/cheeseybeaver45.png[/img]\
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: Miniguns forward.

Post by Airsoft »

ya agreed
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: Miniguns forward.

Post by Fluffywuffy »

M240s anyone?
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[DM]AirborneLegs or hellatom ingame
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Miniguns forward.

Post by Scot »

Yes!!
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Lynx
Posts: 102
Joined: 2008-06-09 05:39

Re: Miniguns forward.

Post by Lynx »

Oh yea and also make the heli gunship guns more deadly
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Miniguns forward.

Post by Cassius »

You can take out a laser marked target at the other end of the map hovering over your own main. How could they get any deadlier.
|TG|cap_Kilgore
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markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: Miniguns forward.

Post by markonymous »

Cassius wrote:You can take out a laser marked target at the other end of the map hovering over your own main. How could they get any deadlier.
Maximum lock-on range is 1200m AFAIK and maximum visual(which is used 99,9% of the time) is 950 i think. But none of it works well if you aren't very experienced with the choppers, but that doesnt stop the noobs from trying.
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