Night Vision Equipment
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JellyBelly
- Posts: 1309
- Joined: 2005-12-20 13:41
Night Vision Equipment
I know SF did it, but would it be possible to do it for PRM?
I know a certain map maker is working on some night time levels so this would come in handy and realy give the map some feeling.
I know a certain map maker is working on some night time levels so this would come in handy and realy give the map some feeling.
[RGG] - Pte.Phillips - http://www.rggsquad.co.uk - Arma ftw
Really Gay Guy
America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third.
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JS.Fortnight.A
- Retired PR Developer
- Posts: 3469
- Joined: 2004-07-23 12:00
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EON_MagicMan
- Posts: 224
- Joined: 2006-02-05 18:43
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Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
Well i think the devs know there is no point to having nightvision without night mapsEON_MagicMan wrote:Considering the abundance of night maps, this would surely serve well!
[/SARCASM]
IR cameras would definately be a cool addition as well.'lonelyjew' wrote:IR cameras for tanks and choppers though that would probably be a programmers nightmare.
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Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
I was thinking about this last night. If we do add night vision it MUST INCLUDE these things:
- when lowering and raising the night vision scope, you are unable to fire and it takes around 2 seconds to take on and off (this suggests that the sight is attached to the soldiers helmet)
- the night vision must make basic adjucments to surrounding light. Too much and poeple would never take it off but too little and it is unrealistic and it would be really anoying. (modern versions adjust to surrounding light - do not get easily blinded)
THank you and i hope these ideas are not rejected!
- when lowering and raising the night vision scope, you are unable to fire and it takes around 2 seconds to take on and off (this suggests that the sight is attached to the soldiers helmet)
- the night vision must make basic adjucments to surrounding light. Too much and poeple would never take it off but too little and it is unrealistic and it would be really anoying. (modern versions adjust to surrounding light - do not get easily blinded)
THank you and i hope these ideas are not rejected!
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JellyBelly
- Posts: 1309
- Joined: 2005-12-20 13:41
Huh?'[R-DEV wrote: JS.Fortnight.A']IRT JellyBelly:That is all I have to say
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[RGG] - Pte.Phillips - http://www.rggsquad.co.uk - Arma ftw
Really Gay Guy
America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third.
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13




