Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARMY.

General discussion of the Project Reality: BF2 modification.
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DavidP
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Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARMY.

Post by DavidP »

Ok so in the guide it says that AR's are zeroed at 300m, and Carbine rifles at 100m. With the US ARMY being in the next release and wielding M4 "carbines" and all. I was wondering will the US Army's M4 carbine be zeroed at 100m or 300m? Or will just the Spec-Ops carbine be zeroed at 100m?
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KP
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Post by KP »

The M4A1 Spec Ops carbine is the same as the M4 the US Army uses, just with full-auto. So I'd say it'll be the same.
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Bob_Marley
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Post by Bob_Marley »

A long time ago I asked this question, Jaymaz said that they would be zeroed at 300m. Dashing my hopes of it being a complete turkey shoot for OPFOR in open terrain.
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Zimmer
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Post by Zimmer »

YOu can zero a gun at different lengths its just where you have adjusted (cant get a better name for it)

For example:
I owe a .22 LR (Lead Round I believe LR stands for) Rifle with a modification in the bolt so I dont have to use alot of time in loading a new round inside the chamber. The Rifle is zeroed in at ca 50 metres coming on the weather conditions. That dosent mean that the bullet will fall down like a stone when its over the 50 metres mark. Its all about where you have adjusted the aim. So what I say is that because some have it zeroed at 100 metres dosent mean another copy of the gun is zeroed at the same length.
Spec ops= Is a more close quarter figther then a normal grunt. But right now the only ones using carbines before 0.8 is spec ops and some minor classes not made for inf combat it can be 100 metres.
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KP
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Post by KP »

LR = Long Rifle.

And I have to agree, 300 metres does make more sense. But then standard rifles' zero range might have to be increased.
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Rudd
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Post by Rudd »

Rhino has said (plz correct if dreaming) someplace that balancing will give the M4 a zero of 300m
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Scot
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Post by Scot »

[R-MOD]Bob_Marley wrote:A long time ago I asked this question, Jaymaz said that they would be zeroed at 300m. Dashing my hopes of it being a complete turkey shoot for OPFOR in open terrain.
?? That answer the Question?
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Bob_Marley
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Post by Bob_Marley »

TheScot666 wrote:?? That answer the Question?
A long time ago I asked this question, Jaymaz said that they would be zeroed at 300m. Dashing my hopes of it being a complete turkey shoot for OPFOR in open terrain.
*slaps scott across the back of the head*
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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cyberzomby
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Post by cyberzomby »

But is this implemented in the game already? And how does it effect aiming at a target? And how do you guess the distance than? Sometimes I cant hit the broadside of a barn with unscoped weapons ( even when the enemy is right in front of me :P ) so Im hoping this is my problem.
gazzthompson
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Post by gazzthompson »

cyberzomby wrote:But is this implemented in the game already? And how does it effect aiming at a target? And how do you guess the distance than? Sometimes I cant hit the broadside of a barn with unscoped weapons ( even when the enemy is right in front of me :P ) so Im hoping this is my problem.
at the moment zeroing ingame means the bullet will travel at a perfectly straight line intill it reaches the zero mark then fall.

* Carbines: 100m
* Rifles: 300m
* Sniper rifles: 600m

so only AFTER say 300m for the rifles u need to compensate for drop.
ReaperMAC
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Post by ReaperMAC »

For balance purposes, they will be zeroed in at 300m.
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cyberzomby
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Post by cyberzomby »

ah ok ! Thanks for the quick info there!
Scot
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Post by Scot »

WHy I get a slap round the head? I was answering Rudds question... it hurt...
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Rudd
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Post by Rudd »

TheScot666 wrote:WHy I get a slap round the head? I was answering Rudds question... it hurt...
SILENCE *slaps scot round the head*
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Scot
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Re: Just a Question on the whole Carbine & Assault Rifle "Zero" Dynamic in the US ARM

Post by Scot »

Oh for the love of god!

*slaps himself round head*

....

Anyhoo OT, so when the BF2 Devs made this game, did they just think that a bullet fired from say an L85 would start to drop as soon as it left the barrel??
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