ExoSkeks wrote:thanks for the positives guys, and no codered fox not anyone can use AEC Extended walls and make windows and doors, these are not normal doors they are precisely placed along with the walls which are made from precision drawings and are accurate to my original plans
and the detail in the pillar will go on the texture, these are not the textures that will be used i should mention
Exo, you really need to do a lot more polys on the thing all over, espically the pilliars since that is the only way you will get a good bump map for it.
The texture will work of texture pallets, and if you do not know what they are then dont plan to do ripples with them...
Look what this guy did here over at G-A.net
He first modelled this statue in really high poly, something like 20k polys or something.
http://i31.tinypic.com/2cnuixz.jpg
As you can see, has belts all kinds of detail etc.
Then he went onto doing the low poly which turned out at around 3k polys.
http://i25.tinypic.com/9tho8y.jpg
notice no belt, nothing.
Then he applied his bump map that he had made from his high poly version, to the low poly.
http://i26.tinypic.com/etxmd4.jpg
notice how the belt etc is still all there, looks like its at 20,000 polys more or less but in fact its just a bump map on a 3k poly object.
Do the same here and it will in fact at the end of the day look much, much better than a medium poly object.