[STATIC] Hello!!! New to Forums---MY NEW BUILDING

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Rhino
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by Rhino »

ExoSkeks wrote:i was just gonna go ahead make a mid detail .max model and the texture will house a lot, that ripple effect may be tricky theres a few things i can try.
no you see I will have to texture it cos you dont know how the BF2 static texture pallets system works. So just the model and bump map will be fine.
spacemanc wrote:You mean you like the statue?!?!
it looks fine to me? There are lots of status like this around the city that resemble fish etc.
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ExoSkeks
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by ExoSkeks »

well, you'll see i hope you like


i must say making dolphins are a drag.. im shite at animations so i could'nt make a moving one or anything but im sure that would be fun
space
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by space »

[R-DEV]Rhino wrote: it looks fine to me? There are lots of status like this around the city that resemble fish etc.
Maybe its just me - Ive never been a fan of fish statues :D
ExoSkeks
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by ExoSkeks »

ok... this shapes got me... the center peices (now called A and B)
im trying to make the sort of mushroomed dent, on A and B that curve round the go strait towards the next peice.. o well keep trying...

The Dolphins good though, not 100% complete needs some finishing touches to make the shape perfect
ExoSkeks
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by ExoSkeks »

FIRST UPDATE!!!

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lol, fixed it though, it managed to save it
Mora
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by Mora »

screens?

edit: nvm
Brummy
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by Brummy »

Guys. A few post about that Huntelaar stuff is enough, no need to go on for ages ;) This guy has already proven, to me that is, by posting the wireframe that he's not a fake ;)

Anyway, sorry for the misunderstanding. We're just careful in the beginning stage.

Oh and..
[R-CON]ice_killer wrote:no offence to ExoSkeks but i still have a bad feeling idk why just have it i wont hope it will be hero 2 huntelaar 2 etc

other wise welcome m8 and yes we spam a lot here expesaly R-mod Brummy *no offence m8* :mrgreen:
Offense taken. :p
ExoSkeks
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by ExoSkeks »

Brummy you are god! but im in Cov and Cov beats Brummy ;)
Scot
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by Scot »

KILL THE HEATHEN!! But nice models mate, i tried it and failed hard then got bored and played PR... hmmm...
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ExoSkeks
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by ExoSkeks »

ok, dolphin not working so good, But ive got a lot of the statue part I just need to redo a dolphin that fits... ******* boring dolphin.
or does anybody know a way of taking an already editable object (edited mesh/poly) and make the whole thing say 2 sizes smaller or something its to big right now

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Brummy
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by Brummy »

Are we going to see more detail on the pillar? Or is that going to be textured?
bosco_
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by bosco_ »

That looks really good so far :)
CodeRedFox
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by CodeRedFox »

Just from a 3dsmax user input. AEC Extended "walls" are really easy to use an a person can bang one out really fast. Adding windows and the like is fast too.

Good luck in your statics, I learned allot just working on my own.
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"apcs, like dogs can't look up" - Dr2B Rudd
ExoSkeks
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by ExoSkeks »

thanks for the positives guys, and no codered fox not anyone can use AEC Extended walls and make windows and doors, these are not normal doors they are precisely placed along with the walls which are made from precision drawings and are accurate to my original plans

and the detail in the pillar will go on the texture, these are not the textures that will be used i should mention
marcoelnk
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by marcoelnk »

black-wolf wrote:Ok guys, now we all can agree, he isnt huntelaar v2.0 :)
I dont wanna spread out false accusations or suspicions but i may remind you that huntelaar did have modeling skills himself... he modified the stolen models and offered himself to model sth unique so as to prove he knows about modelling. But instead of using his knowledge he simply stole one model after the other to grab attention which he probably lacks in RL.
No offense here ExoSkeks but you have to understand that everyone here has suspicions concerning new guys suddenly showing up with nice nearly finished models.You simply behave so huntelaar-like... I hope you arent of course.
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Pride
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by Pride »

Huntelaar didn't have modelling skills, he just added basic primitives like cogs and stuff onto models, and deleted bits.

Exoskeks has clearly modelled that base from scratch, which, as far as I'm concerned, proves he's legit.

Welcome mate.
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
ExoSkeks
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by ExoSkeks »

can we drop it.. surely you IP banned huntelar unless you have allowed him back on hes obviously not me ive showed WIP renders and Wireframes. Weather huntelar had modeling technique himself or not he cant of had this much because if he did im positive he wouldnt have bothered if he had any talent in 3d modeling...

please drop it... I just dont want to be seen as huntelar while trying to join the team? you understand right. I understand where you guys are coming from though.
Rhino
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by Rhino »

ExoSkeks wrote:thanks for the positives guys, and no codered fox not anyone can use AEC Extended walls and make windows and doors, these are not normal doors they are precisely placed along with the walls which are made from precision drawings and are accurate to my original plans

and the detail in the pillar will go on the texture, these are not the textures that will be used i should mention
Exo, you really need to do a lot more polys on the thing all over, espically the pilliars since that is the only way you will get a good bump map for it.

The texture will work of texture pallets, and if you do not know what they are then dont plan to do ripples with them...

Look what this guy did here over at G-A.net

He first modelled this statue in really high poly, something like 20k polys or something.

http://i31.tinypic.com/2cnuixz.jpg

As you can see, has belts all kinds of detail etc.

Then he went onto doing the low poly which turned out at around 3k polys.

http://i25.tinypic.com/9tho8y.jpg

notice no belt, nothing.

Then he applied his bump map that he had made from his high poly version, to the low poly.

http://i26.tinypic.com/etxmd4.jpg

notice how the belt etc is still all there, looks like its at 20,000 polys more or less but in fact its just a bump map on a 3k poly object.

Do the same here and it will in fact at the end of the day look much, much better than a medium poly object.
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ExoSkeks
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Re: [STATIC] Hello!!! New to Forums---MY NEW BUILDING

Post by ExoSkeks »

ok, i'll try but ive never done a bump map before ive always used standard texturing and jpeg's bmp's and then UV wrapped a couple of times

im sure i can figure out how


and thankyou pride
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