Would it be possible to put a mortar in the engineer kit in PR? Also, it would be nice if they had a longer range than they did in DC.
Mortars
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Animalmother
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Mortars
Well one thing I really missed from DC was the sound of incomming mortars.
Would it be possible to put a mortar in the engineer kit in PR? Also, it would be nice if they had a longer range than they did in DC.
Would it be possible to put a mortar in the engineer kit in PR? Also, it would be nice if they had a longer range than they did in DC.
Last edited by Animalmother on 2006-03-26 18:22, edited 1 time in total.
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Animalmother
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JellyBelly
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[RGG] - Pte.Phillips - http://www.rggsquad.co.uk - Arma ftw
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the_keen_edge
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Cerberus
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How about supports (which should be renamed 'automatic riflemen' for realism's sake) have the re-supply ability taken away? It's just extremely unrealistic that they can carry such a variety of ammunition and in such abundance.
Mortars = good idea
Mortars = good idea
"Practice proves more than theory, in any case."
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the_keen_edge
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Szarko
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(http://realitymod.com/forum/t3748-cl...n-lengthy.html)Cerberus wrote:Link nao?
he wrote about em somewhere in there i believe.
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Ghost33
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Good idea, I like the ideas of having morters.
Support should be automatic riflemen with resupply taken away.
You want shells, rockets and bullets get a crate and protect it.
Crates are simulated supply lines, not the troops.
Support should be automatic riflemen with resupply taken away.
You want shells, rockets and bullets get a crate and protect it.
Crates are simulated supply lines, not the troops.
Sgt. Ghost33
Joker: "How can you shoot women and children!?"
Doorgunner: "Easy. You just don't lead 'em so much!"
"Teamwork is essential, it gives the enemy someone else to shoot at."
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Szarko
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Animalmother
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I like the suggestions.
But first of all, is adding a mortar type weapon possbile?
secondly, I dont think the system in DC was too bad, definitely not overpowered. 15 shells, get a small crosshair, point it in the sky, fire, watch where it lands, and adjust. I think it would be great on oasis. And the sound of an incomming mortar needs to have that whistle
and no gay concussion sounds like from grenades, it would need to be deeper sounding.
But first of all, is adding a mortar type weapon possbile?
secondly, I dont think the system in DC was too bad, definitely not overpowered. 15 shells, get a small crosshair, point it in the sky, fire, watch where it lands, and adjust. I think it would be great on oasis. And the sound of an incomming mortar needs to have that whistle
and no gay concussion sounds like from grenades, it would need to be deeper sounding.
Last edited by Animalmother on 2006-03-26 22:42, edited 1 time in total.
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AiRfOrCe
- Retired PR Developer
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I think mortars would be very cool to be honest.
You know, mortars aren't especially easy to use. Assure that you made it had a trajectory that was very high, and the projectile travelled to a high altitude. In this case, it would be pretty difficult to aim the projectile, and would mean that you would really have to become good with it for it to be effective.
In addition, if you're looking out at the target from farther away, it's difficult to judge the depth that the projectile is hitting at. You may not even be hitting the exact target. If the mortar has a minimum angle at which it can be lowered, it would prevent people from shooting it straight at the target.
In addition, rather than making it a weapon that is carried by the soldier, it could be made a static emplacement with 360 degree rotation. This would allow freedom of direction and a limited firing angle, however it wouldn't be able to be deployed on a hillside to fire straight.
I personally think mortars would make the game quite interesting and encourage more teamwork.
Just from memories in DC, I could never get an artillery spotter to help me unless I was playing with a friend. That was particularly aggrivating. I mean come on, I'm sitting here on my a** with a howitzer, waiting to help you... The least you could do is pull out your binoculars and click.
Regardless... I think that it could definately encourage more teamwork. If the commander could see that a certain squad has a man on a mortar (much like he can see if a person is in a tank), he could direct the person to fire at a specific spot. This spot might be able to show up on the person's 3D map as an attack symbol or something, however he would have to manually adjust the mortar to hit the target. Difficult over longer ranges.
My advice: Implement it. If it becomes too much of a noob tube as feared... remove it. But I believe that by making it a static emplacement it will eliminate most of the feared problems.
My two cents.
You know, mortars aren't especially easy to use. Assure that you made it had a trajectory that was very high, and the projectile travelled to a high altitude. In this case, it would be pretty difficult to aim the projectile, and would mean that you would really have to become good with it for it to be effective.
In addition, if you're looking out at the target from farther away, it's difficult to judge the depth that the projectile is hitting at. You may not even be hitting the exact target. If the mortar has a minimum angle at which it can be lowered, it would prevent people from shooting it straight at the target.
In addition, rather than making it a weapon that is carried by the soldier, it could be made a static emplacement with 360 degree rotation. This would allow freedom of direction and a limited firing angle, however it wouldn't be able to be deployed on a hillside to fire straight.
I personally think mortars would make the game quite interesting and encourage more teamwork.
Just from memories in DC, I could never get an artillery spotter to help me unless I was playing with a friend. That was particularly aggrivating. I mean come on, I'm sitting here on my a** with a howitzer, waiting to help you... The least you could do is pull out your binoculars and click.
Regardless... I think that it could definately encourage more teamwork. If the commander could see that a certain squad has a man on a mortar (much like he can see if a person is in a tank), he could direct the person to fire at a specific spot. This spot might be able to show up on the person's 3D map as an attack symbol or something, however he would have to manually adjust the mortar to hit the target. Difficult over longer ranges.
My advice: Implement it. If it becomes too much of a noob tube as feared... remove it. But I believe that by making it a static emplacement it will eliminate most of the feared problems.
My two cents.



