Mortars

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Animalmother
Posts: 1201
Joined: 2006-03-26 03:31

Mortars

Post by Animalmother »

Well one thing I really missed from DC was the sound of incomming mortars. :mrgreen:

Would it be possible to put a mortar in the engineer kit in PR? Also, it would be nice if they had a longer range than they did in DC.
Last edited by Animalmother on 2006-03-26 18:22, edited 1 time in total.
Lugubrum
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Joined: 2006-03-15 16:00

Post by Lugubrum »

I don't know about mortars. I think you should make it very limited then. Or else you would get a new thing called 'mortar spamming' :lol: (just like in Joint Operations). And image if there are mortars AND artillery, it will be a slaughter hehe.
Animalmother
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Joined: 2006-03-26 03:31

Post by Animalmother »

lol well in a way its kind of like sniping. The thing is in DC you were limited to about 15 mortar rounds, but in BF2 you can have a support next to you and have unlimited ammo. But the mortars wouldn't be like 160mm artillery, just somewhere between an mk82 and an M203.
Cr.81
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Joined: 2006-02-10 11:44

Post by Cr.81 »

Would be neat, and pretty realistic to me. Soften up the target before advancing.
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JellyBelly
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Post by JellyBelly »

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mrmong
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Post by mrmong »

i guess they would be good if they worked like the ones in empires (HL2mod) with the sights simular.. if anyone has played this they should know
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the_keen_edge
Posts: 99
Joined: 2006-02-26 11:55

Post by the_keen_edge »

Please no, I'd rather be sniped by a high peircing round through the arse than ave a flying noob ball thrown at me. And then talk about the resupply problem, maybe if you made them un-ressuplyable then it'd work...but oh yes as said before the problem of mortar spamming would come up.
Cerberus
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Joined: 2005-11-15 22:24

Post by Cerberus »

How about supports (which should be renamed 'automatic riflemen' for realism's sake) have the re-supply ability taken away? It's just extremely unrealistic that they can carry such a variety of ammunition and in such abundance.

Mortars = good idea
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the_keen_edge
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Post by the_keen_edge »

Or as some people said support could be only able too resupply bullets...I mean i do appreciate it when a Squad mate stocks me gun back up when I can't.
six7
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Joined: 2006-03-06 03:17

Post by six7 »

i agree completely^^^
support should only resupply bullets
Szarko
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Joined: 2005-11-07 03:37

Post by Szarko »

Take a look at beta's ideas/class sujestions, he pretty much got it perfect.
Cerberus
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Post by Cerberus »

Link nao?
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

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Szarko
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Post by Szarko »

Cerberus wrote:Link nao?
(http://realitymod.com/forum/t3748-cl...n-lengthy.html)
he wrote about em somewhere in there i believe.
Cerberus
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Post by Cerberus »

Link won't open ;_;
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Ghost33
Posts: 67
Joined: 2006-02-12 03:56

Post by Ghost33 »

Good idea, I like the ideas of having morters.
Support should be automatic riflemen with resupply taken away.
You want shells, rockets and bullets get a crate and protect it.
Crates are simulated supply lines, not the troops.
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Cerberus
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Post by Cerberus »

Maybe have trucks that can resupply health and ammunition
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Szarko
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Joined: 2005-11-07 03:37

Post by Szarko »

Animalmother
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Joined: 2006-03-26 03:31

Post by Animalmother »

I like the suggestions.

But first of all, is adding a mortar type weapon possbile?


secondly, I dont think the system in DC was too bad, definitely not overpowered. 15 shells, get a small crosshair, point it in the sky, fire, watch where it lands, and adjust. I think it would be great on oasis. And the sound of an incomming mortar needs to have that whistle :twisted:

and no gay concussion sounds like from grenades, it would need to be deeper sounding.
Last edited by Animalmother on 2006-03-26 22:42, edited 1 time in total.
AiRfOrCe
Retired PR Developer
Posts: 436
Joined: 2006-03-21 02:15

Post by AiRfOrCe »

I think mortars would be very cool to be honest.

You know, mortars aren't especially easy to use. Assure that you made it had a trajectory that was very high, and the projectile travelled to a high altitude. In this case, it would be pretty difficult to aim the projectile, and would mean that you would really have to become good with it for it to be effective.

In addition, if you're looking out at the target from farther away, it's difficult to judge the depth that the projectile is hitting at. You may not even be hitting the exact target. If the mortar has a minimum angle at which it can be lowered, it would prevent people from shooting it straight at the target.

In addition, rather than making it a weapon that is carried by the soldier, it could be made a static emplacement with 360 degree rotation. This would allow freedom of direction and a limited firing angle, however it wouldn't be able to be deployed on a hillside to fire straight.

I personally think mortars would make the game quite interesting and encourage more teamwork.

Just from memories in DC, I could never get an artillery spotter to help me unless I was playing with a friend. That was particularly aggrivating. I mean come on, I'm sitting here on my a** with a howitzer, waiting to help you... The least you could do is pull out your binoculars and click.

Regardless... I think that it could definately encourage more teamwork. If the commander could see that a certain squad has a man on a mortar (much like he can see if a person is in a tank), he could direct the person to fire at a specific spot. This spot might be able to show up on the person's 3D map as an attack symbol or something, however he would have to manually adjust the mortar to hit the target. Difficult over longer ranges.

My advice: Implement it. If it becomes too much of a noob tube as feared... remove it. But I believe that by making it a static emplacement it will eliminate most of the feared problems.

My two cents. :P
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six7
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Joined: 2006-03-06 03:17

Post by six7 »

making the mortar a static object is an excellent idea. it could be put in a main base and really be a good deterrant to spawn camping
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