Article about PR in german GAMESTAR

General discussion of the Project Reality: BF2 modification.
Post Reply
da.SPAWN
Posts: 276
Joined: 2005-12-18 11:54

Article about PR in german GAMESTAR

Post by da.SPAWN »

Today i got my GAMESTAR 05/2006 and surprise surprise there is a short article about PR in the MOD section on Page 152.
[ATTACH]152[/ATTACH]
You do not have the required permissions to view the files attached to this post.
P5WDG2-WS Pro; 2x 7900GTX SLI; Audigy 2ZS; Core 2 Duo @ 3,6 GHz; XP32 SP2 & latest Autopatcher
Image
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

Nice. :D
Image
TheRealFritz
Retired PR Developer
Posts: 2316
Joined: 2005-10-28 19:44

Post by TheRealFritz »

Translation:
(Caption: The Medic now only has one med pack)

"Battlefield will always primarily be about fun. Realism is secondary" says DICE's Sean Decker. The makers of Project Reality disagree and have given the multiplayer shooter a new feel. Most obvious changes: no crosshairs. If you want to hit somebody, you have to carefully use iron sights. The player is not told if and when somebody was hit. The red enemy name tags and many text messages have been removed. Because the spawn time is over 30s, every player is more conscious of his virtual health. That makes this mod play more like America's Army: slower and more tactical. Careful: In Project Reality, only Spec Ops get a parachute. Newbies regularly fall to an unintended death. Reality can be so cruel.
Image
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

nice :)

I think it was also included on the CD wasn't it? Or is that a different magazine?

egg
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
Gaz
Posts: 9032
Joined: 2004-09-23 10:19

Post by Gaz »

I have a CD in the house that included the mod. Was a UK PC mag. I'll find the title of it and scan the cover when I'm back home.
Image
"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
da.SPAWN
Posts: 276
Joined: 2005-12-18 11:54

Post by da.SPAWN »

'[R-DEV wrote:eggman']nice :)

I think it was also included on the CD wasn't it? Or is that a different magazine?

egg
yes it was included
Last edited by da.SPAWN on 2006-03-27 18:02, edited 1 time in total.
P5WDG2-WS Pro; 2x 7900GTX SLI; Audigy 2ZS; Core 2 Duo @ 3,6 GHz; XP32 SP2 & latest Autopatcher
Image
ScotCop
Posts: 219
Joined: 2005-11-16 15:54

Post by ScotCop »

Good to see more press = more players hopefully 8)

Ps. I dont find being 203'd by some 12 y/o bunny hopping kid is much fun.
Szarko
Posts: 627
Joined: 2005-11-07 03:37

Post by Szarko »

ScotCop wrote:Good to see more press = more players hopefully 8)

Ps. I dont find being 203'd by some 12 y/o bunny hopping kid is much fun.
No one does :-P thats why we are here :) Article looks great. Loved the part about the shute.
BloodyMiF
Posts: 3
Joined: 2006-02-04 18:28

Post by BloodyMiF »

lol i ever wondered myself why the parachute doesnt work ;)
Zantetsuken
Posts: 502
Joined: 2006-02-18 04:22

Post by Zantetsuken »

(Caption: The Medic now only has one med pack)

"Battlefield will always primarily be about fun. Realism is secondary" says DICE's Sean Decker. The makers of Project Reality disagree and have given the multiplayer shooter a new feel. Most obvious changes: no crosshairs. If you want to hit somebody, you have to carefully use iron sights. The player is not told if and when somebody was hit. The red enemy name tags and many text messages have been removed. Because the spawn time is over 30s, every player is more conscious of his virtual health. That makes this mod play more like America's Army: slower and more tactical. Careful: In Project Reality, only Spec Ops get a parachute. Newbies regularly fall to an unintended death. Reality can be so cruel.
I thought the aim of PR was to keep it fun and balanced WITH realism? they make it sound like PR doenst give a damn about balance or fun and is all out realism no holds barred

on another note, I (still) find it decently easy to go rambo in PR (or at least when I just wanna frag bots in 1player, and using semi-auto), which actually fun without crosshairs, you just remember where the center of the screen is and dont run around as much as vBF2 (so your accuracy aint total ****)
I am Zantetsuken the steel bladed sword
My Slashdot sig: "I'll switch back to IE when MS makes Windows open-source"
Image :twisted: :firing:
In the name of God, impure souls of the living dead shall be banished into eternal damnation. AMEN
-motto of the Hellsing family in the anime "Hellsing"
RikiRude
Retired PR Developer
Posts: 3819
Joined: 2006-02-12 08:57

Post by RikiRude »

awsome article! thats pretty cool how they included the mod on a disk. awsome to that!
Proud n00b tub3r of 5 spam bots!

ImageImage

'[R-CON wrote:2Slick4U']That's like being the smartest kid with down syndrome.Image
Post Reply

Return to “PR:BF2 General Discussion”