Today i got my GAMESTAR 05/2006 and surprise surprise there is a short article about PR in the MOD section on Page 152.
[ATTACH]152[/ATTACH]
Article about PR in german GAMESTAR
-
da.SPAWN
- Posts: 276
- Joined: 2005-12-18 11:54
Article about PR in german GAMESTAR
You do not have the required permissions to view the files attached to this post.
P5WDG2-WS Pro; 2x 7900GTX SLI; Audigy 2ZS; Core 2 Duo @ 3,6 GHz; XP32 SP2 & latest Autopatcher


-
TheRealFritz
- Retired PR Developer
- Posts: 2316
- Joined: 2005-10-28 19:44
Translation:
(Caption: The Medic now only has one med pack)
"Battlefield will always primarily be about fun. Realism is secondary" says DICE's Sean Decker. The makers of Project Reality disagree and have given the multiplayer shooter a new feel. Most obvious changes: no crosshairs. If you want to hit somebody, you have to carefully use iron sights. The player is not told if and when somebody was hit. The red enemy name tags and many text messages have been removed. Because the spawn time is over 30s, every player is more conscious of his virtual health. That makes this mod play more like America's Army: slower and more tactical. Careful: In Project Reality, only Spec Ops get a parachute. Newbies regularly fall to an unintended death. Reality can be so cruel.
-
Gaz
- Posts: 9032
- Joined: 2004-09-23 10:19
I have a CD in the house that included the mod. Was a UK PC mag. I'll find the title of it and scan the cover when I'm back home.
"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
-
da.SPAWN
- Posts: 276
- Joined: 2005-12-18 11:54
yes it was included'[R-DEV wrote:eggman']nice
I think it was also included on the CD wasn't it? Or is that a different magazine?
egg
Last edited by da.SPAWN on 2006-03-27 18:02, edited 1 time in total.
P5WDG2-WS Pro; 2x 7900GTX SLI; Audigy 2ZS; Core 2 Duo @ 3,6 GHz; XP32 SP2 & latest Autopatcher


-
ScotCop
- Posts: 219
- Joined: 2005-11-16 15:54
-
Zantetsuken
- Posts: 502
- Joined: 2006-02-18 04:22
I thought the aim of PR was to keep it fun and balanced WITH realism? they make it sound like PR doenst give a damn about balance or fun and is all out realism no holds barred(Caption: The Medic now only has one med pack)
"Battlefield will always primarily be about fun. Realism is secondary" says DICE's Sean Decker. The makers of Project Reality disagree and have given the multiplayer shooter a new feel. Most obvious changes: no crosshairs. If you want to hit somebody, you have to carefully use iron sights. The player is not told if and when somebody was hit. The red enemy name tags and many text messages have been removed. Because the spawn time is over 30s, every player is more conscious of his virtual health. That makes this mod play more like America's Army: slower and more tactical. Careful: In Project Reality, only Spec Ops get a parachute. Newbies regularly fall to an unintended death. Reality can be so cruel.
on another note, I (still) find it decently easy to go rambo in PR (or at least when I just wanna frag bots in 1player, and using semi-auto), which actually fun without crosshairs, you just remember where the center of the screen is and dont run around as much as vBF2 (so your accuracy aint total ****)
I am Zantetsuken the steel bladed sword
My Slashdot sig: "I'll switch back to IE when MS makes Windows open-source"

In the name of God, impure souls of the living dead shall be banished into eternal damnation. AMEN
-motto of the Hellsing family in the anime "Hellsing"
My Slashdot sig: "I'll switch back to IE when MS makes Windows open-source"

In the name of God, impure souls of the living dead shall be banished into eternal damnation. AMEN
-motto of the Hellsing family in the anime "Hellsing"






