More Transport

Suggestions from our community members for PR:BF2. Read the stickies before posting.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: More Transport

Post by ReaperMAC »

I wouldn't mind a couple of humvees/jeeps at the start of the map/round that don't respawn.
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: More Transport

Post by Celestial1 »

Ragni<RangersPL> wrote:You can't see many videos about trucks because it's boring, and there is no action there (unless it's about IEDs). Would you like to watch video about a guy who is driving his truck down the road and nothing's going on? I guess not...it's not very interesting :mrgreen:
There is a lot of trucks in the army, belive it or not ;)

You can say "There should be more jeeps, less trucks, etc, etc...", maybe yes, maybe not. There are a reasons why there are "unrealistic" things in PR, the reasons are called "gameplay" and "game engine limitations". It's up to the Devs to decide how much reality must be sacrificed for the sake of gamplay within game engine limits.
Unrealistic things aren't the bane of Project Reality. Jets wouldn't fly in that tight of an airspace; That's fine! Changing some things around to fit the small area and allow for some unlikely things is fine. But saying that you shouldn't have humvees for transport is like saying "Oh, I hope you guys are planning on walking to the battle" or "Since there aren't vehicles that protect you, take the Commander's truck and park it 100m out of the fray and walk the rest of the way there".

Yes, there are a lot of trucks. I'm not saying they shouldn't exist. But you don't bring a large number of unarmed trucks into battle, do you? Yeah, you'll bring a few-but they won't be primarily for troop tranport. They'll be for setting up outposts and delivering materials.

There aren't many game engine limitations preventing us from tossing in a few humvees. There really aren't, excluding networkable objects. But if we have 4 unused commander trucks, why can't we have 4 humvees that are used instead?

Or you know what, you could (not saying you should) leave that ONE commander truck, only one. These humvees will stop the need for smacktards to steal that truck, because they'll have some actual transport.
ReaperMAC wrote:I wouldn't mind a couple of humvees/jeeps at the start of the map/round that don't respawn.
A good idea, however perhaps a single humvee/jeep spawn or more should remain, in the times that your squad gets horridly decimated while being the first squad attacking and the best option is literally to start back at main.


Granted, I don't think the jeeps should be the ONLY used form of transport. Make the respawn timer long enough that you don't want to just lose that humvee for no good reason, or make it so that none of them respawn. That way, even when those humvees are gone, helicopter and APC transport are still viable options! Make the humvees explode after 5 minutes of not being used after being taken out of spawn, whatever needs to be done to keep the gameplay steady.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Re: More Transport

Post by 77SiCaRiO77 »

IMHO comand trucks should be 2 seats only , thing about it , the truck will have to be loaded with all the suplie crates / bulding materials for foward outpost right? how many space will be left for troops ?

then , we can have 2-3 trucks per main , to fit a whole squad dedicated for bulding assets , while other squads can (and should) use others way for transport to the frontlines , called hummves and APCs , and left the unarmored ,unarmed , truck just for tasks in nondangerous terrain .
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: More Transport

Post by Ragni<RangersPL> »

Celestial1 wrote:But saying that you shouldn't have humvees for transport is like saying "Oh, I hope you guys are planning on walking to the battle" or "Since there aren't vehicles that protect you, take the Commander's truck and park it 100m out of the fray and walk the rest of the way there".
I like sarcasm :D
Let's look at this how it's in game, OK? You have to put rally point more than 100m away from control point before going into fight so there's nothing wrong in leaving hummvee or truck and continueing on foot ;)
Truck/humvee is easier to spot/hear than infantry, so it makes you an easy target and enemy already know where are you.
Humveee gives you no real protection, if you want to feel safe, use apc (if available).
Fifty cal. gunner is an easy target for every rifleman.
Celestial1 wrote:But you don't bring a large number of unarmed trucks into battle, do you?
No one is forcing you to take one of those trucks and ride into the middle of firefight, right? 8)
Celestial1 wrote:Yeah, you'll bring a few-but they won't be primarily for troop tranport.
Trucks are used for troop transport, but not in the midddle of battle or in the "hot zones"...You can use them for transport but don't be surprized if you will be driving through an enemy territory and end up blown away.
Celestial1 wrote:There aren't many game engine limitations preventing us from tossing in a few humvees.
That was general comment about gameplay and engine limitations so don't quote me on that one ;)
Celestial1 wrote:Or you know what, you could (not saying you should) leave that ONE commander truck, only one. These humvees will stop the need for smacktards to steal that truck, because they'll have some actual transport.
...(and here we go again :mrgreen :) only officers and engies can drive trucks, have you seen some officer smacktards or smacktard engie lately? It is rare. Giving more humvees "for smacktards" would only encourage them to act like smacktard... and I guess this mod is not about that kind of behaviour.

Peronally I have no problem with "no vehicles issue", just use vehicles properly and with respect, so it won't be lost couple minutes after respawn. .. and if there is no vehicle available then walk, don't try to tell me that you are too lazy to keep pushing a key on your keyboard for a minute or two :mrgreen:

Probably we will not understand each other so let's not argue about that, OK? 8)
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: More Transport

Post by Cassius »

I cant say I had too much trouble with it. If choppers are avaiable usually there are dedicated pilots. CO asset is usually at main, if you spawn at main chances are your squadleader does as well. I agree though that the British jeeps needs to eithier be replaced or 2 need to be given for each jeep the opponent has (2 spawnin on firebase).
Last edited by Cassius on 2008-07-22 14:47, edited 1 time in total.
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: More Transport

Post by Celestial1 »

[quote=""'[R-CON"]77SiCaRiO77;737582']IMHO comand trucks should be 2 seats only , thing about it , the truck will have to be loaded with all the suplie crates / bulding materials for foward outpost right? how many space will be left for troops ?

then , we can have 2-3 trucks per main , to fit a whole squad dedicated for bulding assets , while other squads can (and should) use others way for transport to the frontlines , called hummves and APCs , and left the unarmored ,unarmed , truck just for tasks in nondangerous terrain.[/quote]

Makes sense. Eventually (for aesthetics) a tarp could be set up over the back to imply that it's carrying materials?

[quote="Ragni<RangersPL>""]You have to put rally point more than 100m away from control point before going into fight so there's nothing wrong in leaving hummvee or truck and continueing on foot ;)
Truck/humvee is easier to spot/hear than infantry, so it makes you an easy target and enemy already know where are you.
Humveee gives you no real protection, if you want to feel safe, use apc (if available).
Fifty cal. gunner is an easy target for every rifleman.


No one is forcing you to take one of those trucks and ride into the middle of firefight, right? 8) [/quote]

But I don't have the option to do that either, do I? I wouldn't like to see a magical Humvee coming guns ablazin' into a CP and overtake the battle. However, how many times have you seen a British squad with their Land Rover blazing into a flag? Not often, if it's one squad occupying 2 of them (4 guns total) they generally stop to set a rally where they think it will be hidden nicely, and then begin the trek on foot.

There should be times, however, when that Humvee could actually be quite useful; Let's say, for instance you have a map not unlike Qinling, and your squad is assaulting a flag (for reference, Village) with a rallypoint up in the hills, or overall just somewhere nice out of sight. You also have the humvee you brought from the Main. You know that it's not safe to just drive in crazy with that, as your whole squad could be taken out. So you know best and left it near the rally, for later use.

But now, most of the flag (you believe) is unoccupied. You think for a second, and then you tell 2 of your squad to hop in that thing, and drive in to survey the damage, while the rest of your squad moves in. That Humvee will drive down, take a quick scan through the streets to see what they have set up there, and who's left. Any stragglers will be able to be killed with the vehicle's gun, and once your squad moves in it will fully begin a search on the area, picking off the smart ones who found a cozy corner to hide in.

Ragni<RangersPL> wrote:only officers and engies can drive trucks, have you seen some officer smacktards or smacktard engie lately? It is rare. Giving more humvees "for smacktards" would only encourage them to act like smacktard... and I guess this mod is not about that kind of behaviour.
I've seen quite a few, unfortunately. Of course you can't eliminate the idiots from the game, and if they take a humvee, that's one humvee gone. Three to go, not to mention other transport.

Ragni<RangersPL> wrote:Probably we will not understand each other so let's not argue about that, OK? 8)
If you'd like to not post, that's fine, but I'm enjoying hearing your side of the argument. If you'd like to continue, please do.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: More Transport

Post by Waaah_Wah »

Celestial1 wrote: Commander assets? Okay, sure. That makes perfect sense; but again, you may not have a commander/squad leader who has a clue, and it takes you 30 minutes for people to actually start using anything and sometimes a certain vehicle mentioned in the first post only holds three people and two of these vehicles don't spawn at the same time.
If your SL/CO doesnt know wtf hes doing, your team SHOULD suffer ;)
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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: More Transport

Post by [uBp]Irish »

Gotta agree. More Hummvees. Less Cargo Trucks.

or atleast get the Armored Cargo Trucks going.
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DeadboyUSMC
Posts: 122
Joined: 2007-11-28 21:37

Re: More Transport

Post by DeadboyUSMC »

Why we've got the ****-tacular 5 tons is beyond me, especially in the Marine maps. MTVR's anyone? The Corps scrapped 5 tons nearly 6 years ago. Another plus with MTVR's= ring mounts! Commanders might just get a dedicated build squad if you added a .50 (a la reality). As for gameplay, if the command trucks had ring mounts, then the squad who had previously utilized them to simply get from point A to point B may want to protect that asset. They may
possibly even use it for its intended purpose: building!

It's not a completely planned out response, but it at least turns the command truck from a misused/ useless vehicle, to one that may be one of support value, while maitaining its "builder" role. As for the reality part, there's basically no vehicle in a warzone that doesn't have a weapon attached to it in some fashion (standardized military, at any rate), if using my personal experiences as a guide has any merit.

Anyway, more HMMWV's!!
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Colt556
Posts: 352
Joined: 2008-06-06 11:42

Re: More Transport

Post by Colt556 »

FYI, as to my smacktards taking trucks, I didn't mean they DROVE the truck. They hopped in the back and hopped out along the way and went off on their own. Still lone wolfing, still wasting a seat, still wasting a kit, he just didn't waste the entire vehicle.

This whole arguement is stupid, to be honest. The main thing against adding humvees is smacktards? Wow, if that's the case lets remove APC's, tanks, heli's, trucks, kits themselves. Because they've ALL been abused by smacktards. Seriously, stop being retards, EVERYTHING can be abused by a smacktard, they friggen train in the art of mis-using things. Should that mean the rest of the community suffers? No. Yes Smacktards will take humvees, the same as they waste other assets. But then squads can ALSO take said humvees and make use of them.

I remember once on Kash 32, my squad nabbed two humvees (Was kind of a waste but eh) and we went to the enemy outpost and because of those two humvees, we decimated the two squads were there because they didn't have anything to kill us easily with. 4 infantry hopped out of the humvees and engaged on foot after parking the humvees, and the two gunners used suppresive fire. It worked splendidly. Humvees, on open maps like Qin and Kash, are an INVALUABLE tool to a squad, quick transport, AND heavy fire support.

-Sigh-, just add humvees, it's realistic, it'd be good for gameplay, and it's a much better option them spamming SIX useless commander trucks on a map.
Drakenberg
Posts: 83
Joined: 2007-08-15 12:02

Re: More Transport

Post by Drakenberg »

They should also make it so that a jeep blows up after 5-10 minutes unused. They will then respawn instantly to whatever they belong to, if it was a bunkerjeep and the bunker is gone it can stay or just blow up and dissapear.

This will make it so all the jeeps used to transport the 1337OMGBBQH4X snipers to their spots will then come back and hopefully be used to transport other troops.

Actually, make it so if a sniper used the kit it should blow up withing 1-2 minutes :D

We have seen this i vbf2, the airdropped jeeps blows up when not used for 30 secs, when they blow up they can be used again by the commander, there can only be 2 in play at a time.
tanky
Posts: 202
Joined: 2008-03-29 13:12

Re: More Transport

Post by tanky »

in real life dont snipers use 2-man quad bikes? would be cool to add 1 quadbike to the map that only a sniper can drive (but 1 extra space on back for a spotter). that would stop them taking unnecessary keys to my humma..brummmmmmm.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: More Transport

Post by Cassius »

[R-DEV]fuzzhead wrote:WOW! who would have thought? squads depending on each other for support? :roll:

Sorry but the mod is not going to start regressing cause your team cant get their shit together....

If this threads directed mainly about Kashan Desert, heres some insight into the map layout. Kashan Desert is a "hardcore" PR map, its intended purpose is for "higher" level organized battles.

So quick summary from me.... more vehicles with guns = bad, rewarding squad cohesion = good.
Thats what I love about Kashan :D . What I hate about Kashan is I cant see desert maps anymore, Tanks and infantery arent so much working toegether as more each batteling out on their own in different parts of the map.

There should be many more maps like Kashan but give us distance jet helicopters and tanks with a slight jungle theme thrown in.
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