Battlefield 2142 Effects

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Battlefield 2142 Effects

Post by Bringerof_D »

why not also add in the sniper's breathing pattern, the whole camera is moving, the HUD stays still so when you fire it's still ont he crossheir. i dont see why PR cant seem to figure out how, i mean its in 1942, and 2142
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Battlefield 2142 Effects

Post by Sabre_tooth_tigger »

Lots of stuff in 1942 and 2142 isnt possible in bf2, why keep bringing that up :p
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: Battlefield 2142 Effects

Post by Rezza »

Mora wrote:The head movement should be exactly the same as you see it. Meaning if you see a friendly's head moving his actual view is there. Not just some random movement.

I hope you get my point :\
I really agree with mora thats awesome but i dont it can be put in pr i am not sure :S
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