Fixed in v0.8. You DO NOT get a suicide penalty when switching teams now, ensuring you wont get kicked from the server for being squadless.There's another reason why Squad or Kick shouldn't be implemented, and that's accidently hitting the change team button and finding yourself having to wait for more than the 90 secs before you can spawn again and join a squad, same deal if you accidently leave a squad, it happens.
Let's follow TacticalGamer's example - make being in a squad mandatory!
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
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tanky
- Posts: 202
- Joined: 2008-03-29 13:12
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
*bit off topic* but... is there any way of only auto-swapping people that are not in a squad? the countless times i have been in an amazing squad for over 30-40mins only to be swapped to the other team when there are unassigned players on the team!
this really pisses me off.
this really pisses me off.
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Cyrax-Sektor
- Posts: 1030
- Joined: 2007-10-15 21:12
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
I've had this happen to me too. There is a solution on the Net I found recently:tanky wrote:*bit off topic* but... is there any way of only auto-swapping people that are not in a squad? the countless times i have been in an amazing squad for over 30-40mins only to be swapped to the other team when there are unassigned players on the team!
this really pisses me off.
BF2:Squadleaders getting teambalanced - BattleWiki
Not sure if it works now, but it can be useful if it does work.
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Defiyur
- Posts: 266
- Joined: 2008-04-04 18:28
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
There are many ways to be in a squad. When somebody has a good plan he wants to try out and hyper coordinate with VOIP it's cool. When people just join and barely communicate but use the rallies and have good instincts & situational awareness/ spontaneous teamwork it's cool. When people just join a squad because they have to and do whatever they were going to do anyway it's cool. Basically if you follow basic principles such as attack/defend active objectives promptly and don't sit around waiting for your favorite toy to make you happy things can't go too bad. I'm not a fan of forcing players to do anything or play a certain way. Everybody has their preferences and sometimes they change day to day.Engineer wrote:
And yes, I dont mind waiting alone for 10 minutes near some of the Al Basrah bridges with IED detonator... Of course I could ask whole squad to wait with me, but seriously I will rather do it alone, lonewolf style.
I could join a squad and wait the same 10 minutes in a same place, but I find it more convenient to not join a squad if I am not in a mood to run to places with SL.
I've sat with an IED for minutes before waiting for a target while my squadmembers apparently were severely bored by me and my icon remaining in one place on the map and so they left the "squad". This happens all the time. Course when I IED the challenger that was coming to annihilate their asses nobody cares. lol many players are fidgety and can't sit still for more than 30 seconds which is fine...
Last edited by Defiyur on 2008-07-27 00:39, edited 3 times in total.
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
^^ Got to agree with that because it bugs when I sl to have people follow me round like puppy dogs. I'd prefer a bit of independent thinking anyday, wandering off to completely the wrong flag is obviously hard to justify
Squad kick ensures the possibility of a chain of command for every player in the game, only civs have an excuse not to follow orders of some sort
Squad kick ensures the possibility of a chain of command for every player in the game, only civs have an excuse not to follow orders of some sort
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master of the templars
- Posts: 598
- Joined: 2007-06-26 21:37
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
you shouldn't force people into squads, say the only non-full squad is one of the squads that has tard players that only want kits and have no rally point and the squad leader has no officer kit then if your a decent player you don't want to join that squad, and if you don't like squad leading as lots of people don't then you shouldn't have to make a squad just so you don't get kicked.
Another scenario is all the squads are full and theres only an armour or pilot squad left.
Another scenario is all the squads are full and theres only an armour or pilot squad left.
Make nukes, Not war
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tanky
- Posts: 202
- Joined: 2008-03-29 13:12
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
could we see this in an update? Is it something that can be implemented into the game? or does it have to be server-side people only?Cyrax-Sektor wrote:I've had this happen to me too. There is a solution on the Net I found recently:
BF2:Squadleaders getting teambalanced - BattleWiki
Not sure if it works now, but it can be useful if it does work.
honestly this would be a small fix with a big result! what do the devs think?
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Skodz
- Posts: 791
- Joined: 2007-05-26 06:31
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
I totally agree with this suggestion, as 70 % of the forum does also!
Best idea in a while!
When I began playing PR (back in 0.5) I learned how to play by joining good squad! Thats the real way to play PR!
Now hopefully, people won't simply create 1 man squad and lock it...
Yes, people can obviously keep playing lonewolf while in a squad BUT they are MUCH MORE likely to learn how to properly play PR or be kicked by the SL...
Best idea in a while!
When I began playing PR (back in 0.5) I learned how to play by joining good squad! Thats the real way to play PR!
Now hopefully, people won't simply create 1 man squad and lock it...
Yes, people can obviously keep playing lonewolf while in a squad BUT they are MUCH MORE likely to learn how to properly play PR or be kicked by the SL...
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
This needs to be standard, if you don't like teamwork it will be forced upon you 
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kristofer
- Posts: 149
- Joined: 2006-05-02 12:27
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
This is a ridiculuous idea with issues like the squad bug and the hardcoded limitations on the number of squads. If it was possible to write a script to detect whether players were able to join a squad before kicking them, then I would be all for it.
"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."
Beafy: sleep is too tireing
a lotta bad types,
a lotta mean people...
a lotta nutters."
Beafy: sleep is too tireing
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General_J0k3r
- Posts: 2051
- Joined: 2007-03-02 16:01
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
the only issue i really see is when a squadbug occurs => server empty 
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Skodz
- Posts: 791
- Joined: 2007-05-26 06:31
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Server enforcing Squad are the most popular, its the best way to learn and I believe its the way PR is mean't to be played, if you disagree, you are probably a lonewolf and thats not what we want in PR.
The only real issue I see is 1 man squad.
The only real issue I see is 1 man squad.
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LeChuckle
- Posts: 664
- Joined: 2007-02-09 13:53
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
NO, suit yourself if youre stupid enough not to join a squad. i wouldnt want to have a person in my squad who without this "rule" would go squadless, dont wanna FORCE a non-voiper/noob to join my SWE/ENG-VOIP squad. besides, people not joining squads, i that really an issue???
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
I disagree, and I'm a squadleader 9 times out of 10...Skodz wrote:Server enforcing Squad are the most popular, its the best way to learn and I believe its the way PR is mean't to be played, if you disagree, you are probably a lonewolf and thats not what we want in PR.
The only real issue I see is 1 man squad.
The best way to learn the basic benefits of being in a squad, is a long boring period of not being in one. You see lonewolfs disconnect ALL the time, due probably to boredom, whereas people that play in squads seem to play longer.
Also as mentioned before it forces these types into your squad, and you have to constantly kick them all the time, especially servers that don't let you lock squads, which is much worse in my opinion. Nothing worse then seeing a pilot squad with 3 pilots, a sniper, a tank and a spec ops kit...
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Cyrax-Sektor
- Posts: 1030
- Joined: 2007-10-15 21:12
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
It's a server-side addition, and it's up to the server administrators to implement it.tanky wrote:could we see this in an update? Is it something that can be implemented into the game? or does it have to be server-side people only?
honestly this would be a small fix with a big result! what do the devs think?
However, if you just suggest this feature on the server's forums, they might consider adding it.
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Teamwork is so crucial in this game I do not see why not make it mandatory. If somebody is in there to get a sniper kit or specialist kit, fine as long as he does his job. He can communicate to the SL who informs the CO. Seriously it boggles my mind to figure out where the fun is in playing with BF2 grafics and effects unreal tournament style.
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Nugiman
- Posts: 358
- Joined: 2008-06-25 11:42
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
I actually see almost no lonewolfs in pr. If you arent in a squad you have no chance to get a kit, and the spawn system forces you to join a squad if you dont want to run from the homebase to the action (which normally takes minutes in pr)
So if everybody does it anyway, we dont have to include this.
So if everybody does it anyway, we dont have to include this.
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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tanky
- Posts: 202
- Joined: 2008-03-29 13:12
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
people are grown up enough to decide whether or not to join a squad. dont try and bubble wrap everything.
I play on Tacticalgamer every now and then and tbh there are usually more lone-wolfs/TKers/general-prats than on any other server (sorry for generalization but its from my personal experience)
so their 'join a squad or get burnt' doesnt really work that well...
RIP and T&T have the best teamplay usually and they dont force. I say stop trying to fix problems that cant be fixed. there will always be n00bs and lone-wolf players.
I play on Tacticalgamer every now and then and tbh there are usually more lone-wolfs/TKers/general-prats than on any other server (sorry for generalization but its from my personal experience)
so their 'join a squad or get burnt' doesnt really work that well...
RIP and T&T have the best teamplay usually and they dont force. I say stop trying to fix problems that cant be fixed. there will always be n00bs and lone-wolf players.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Yup, there are alot of ***** on that server sometimes, the 2 you mentioned are usually good as you said too. As has been said so many times "players are hardcoded", regulations can only limit how stupid they can be, and this regulation does even really work, aside from perhaps they might spawn at your rally so they might be in the vicinity of your squad fro a few seconds.
Snipers, who are acting in a way that doesn't support the squad directly, should be in their won squad. This is exactly why forced squads are bad, you get mish mashes of infantry armour and air happening, and it doesn't work out. Nothing more annoying then a guy joining your clearly labelled "infantry" squad, to start soloing a tank, while one of your guys is siping after being dropped off by your pilot, while you an 2 other guys are being £$%^ing useless cos they can't get the medic they need in the squad cos half of them are off doig stupid $%^& and you can't kick them out cos they'll just come back cos you can't lock your $%^&ing squad!!! Argh!Cassius wrote:Teamwork is so crucial in this game I do not see why not make it mandatory. If somebody is in there to get a sniper kit or specialist kit, fine as long as he does his job. He can communicate to the SL who informs the CO. Seriously it boggles my mind to figure out where the fun is in playing with BF2 grafics and effects unreal tournament style.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Breath AnRK... breath...




