Please don't cripple the Stryker

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Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: Please don't cripple the Stryker

Post by Skodz »

If a tank shows up, there should be an Heavy AT guy in the infantry squad to try and take it out and yes, it'll run. But wouldn't make it more useful to have only the driver in...

And the chances to have tank in the same map as the stryker are very low because I think it'll be used mostly for insurgency or light vehicle map.
Scot
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Joined: 2008-01-20 19:45

Re: Please don't cripple the Stryker

Post by Scot »

Except the screenys of it were on Kashan.
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RCMoonPie
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Re: Please don't cripple the Stryker

Post by RCMoonPie »

I cant believe there is a thread out like this before it has even been released.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
fuzzhead
Retired PR Developer
Posts: 7463
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Re: Please don't cripple the Stryker

Post by fuzzhead »

Relax warren, we arent retarded.... the US Army is getting TWO (!) different types of APC's for different fields of battle...

Just trust me when I say, I think mechanized infantry will be MUCH more useful in v0.8, for a whole slew of reasons that I dont feel like posting in this forum because of all the cry baby "1337" players. If you want more information, xfire me warren...

As for crewman requirements on the stryker, just wait and see how it works out in game... Im thinking it gonna be a prety damn fine piece of equipment, definitely will be a force to be reconed with. Not gonna turn this into a one-man show...
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Please don't cripple the Stryker

Post by Conman51 »

[R-DEV]fuzzhead wrote:Relax warren, we arent retarded.... the US Army is getting TWO (!) different types of APC's for different fields of battle...

Just trust me when I say, I think mechanized infantry will be MUCH more useful in v0.8, for a whole slew of reasons that I dont feel like posting in this forum because of all the cry baby "1337" players. If you want more information, xfire me warren...

As for crewman requirements on the stryker, just wait and see how it works out in game... Im thinking it gonna be a prety damn fine piece of equipment, definitely will be a force to be reconed with. Not gonna turn this into a one-man show...

well i hope other factions will be more influenced to use mechanized infantry in staed of teh army w/ the striker (im not complaining that their not getting newer stuff for taht but that players learn from the army and use it w/ other factions)
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Scot
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Re: Please don't cripple the Stryker

Post by Scot »

All people - have faith in DEVs or thall shight be shmited off of thy computorys!
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google
Posts: 335
Joined: 2008-02-18 21:40

Re: Please don't cripple the Stryker

Post by google »

Many of you guys seem to be missing the point of the APC. What does it stand for? Armored Personell Carrier. APCs should provide transport with some extra firesupport and are in my eyes (if used properly) as charity said, glorified Humvees/vodniks/nanjings. People use them too much as tanks and that is why people are complaining about the minimalistic firepower of the stryker...
fubar++
Posts: 248
Joined: 2007-07-08 17:04

Re: Please don't cripple the Stryker

Post by fubar++ »

As already said, they are not missing the point. APCs as they are now are really death traps on some HAT dominated maps.
google
Posts: 335
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Re: Please don't cripple the Stryker

Post by google »

as are humvees
RCMoonPie
Posts: 471
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Re: Please don't cripple the Stryker

Post by RCMoonPie »

google wrote:Many of you guys seem to be missing the point of the APC. What does it stand for? Armored Personell Carrier. APCs should provide transport with some extra firesupport and are in my eyes (if used properly) as charity said, glorified Humvees/vodniks/nanjings. People use them too much as tanks and that is why people are complaining about the minimalistic firepower of the stryker...
I agree 100%!

In my experience in the USMCwhile operating out of AAV's.
We were dropped off.....and the AAV's provided immediate fire support if needed......but more often than not.....they dropped us pff and moved to a convenient ready area to provide fire support and an evac.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
DeadboyUSMC
Posts: 122
Joined: 2007-11-28 21:37

Re: Please don't cripple the Stryker

Post by DeadboyUSMC »

And you called for arty if the poop really hit the fan. Buuuuuut, we don't have artillery in PR...
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Spinkyone
Posts: 200
Joined: 2008-07-02 22:40

Re: Please don't cripple the Stryker

Post by Spinkyone »

<.D.F.E.>
Last edited by Spinkyone on 2009-12-05 21:03, edited 1 time in total.
Jaymz
Retired PR Developer
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Re: Please don't cripple the Stryker

Post by Jaymz »

rgr on multiple levels of magnification jonny.
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gclark03
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Re: Please don't cripple the Stryker

Post by gclark03 »

Why isn't HAT disabled on maps without tanks?
Bob_Marley
Retired PR Developer
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Re: Please don't cripple the Stryker

Post by Bob_Marley »

For H-AT sniping, nub.

You think I wan't to rely on drop, deviation and a lack of splash damage when I can take out the enemy with a long range guided explosive?

Oh, and for taking out bunkers at long range. And APCs. And jeeps. And helicopters.

Well, pretty much everything really.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Masaq
Retired PR Developer
Posts: 10043
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Re: Please don't cripple the Stryker

Post by Masaq »

gclark03 wrote:Why isn't HAT disabled on maps without tanks?
And, more importantly in mod-terms, kit loadouts are set for each faction; not set by the map. USMC always have 2 HAT kits available when 64 players are available, for example.

To limit specialised kits on certain maps, you need to copy the entire faction, edit the kit list so there's only one or no HAT available at all, and then use the new faction (for example, usmc_nohat) on the map in question.

Duplicating the entire faction means you have a whole ton of resources duplicated, increasing download size.


At least, that's my understanding of it.

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M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: Please don't cripple the Stryker

Post by M.Warren »

[R-DEV]fuzzhead wrote:Relax warren, we arent retarded.... the US Army is getting TWO (!) different types of APC's for different fields of battle...

Just trust me when I say, I think mechanized infantry will be MUCH more useful in v0.8, for a whole slew of reasons that I dont feel like posting in this forum because of all the cry baby "1337" players. If you want more information, xfire me warren...
Roger that.

I can certainly wait for v0.8 to come along so there's no rush, and rushing isn't something anyone wants to do here. Just as much as people are eagerly anticipating v0.8, I think others even including myself are slightly nervous so that we don't have a relapse of v0.7 and v0.75. But then again, you can't blame them because little is known and heard about what was confronted for v0.8 other than a new military installment and some equipment.

We shall wait and see.
Take the Blue Pill or take the Red Pill?

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fpspwner
Posts: 10
Joined: 2008-07-28 05:40

Re: Please don't cripple the Stryker

Post by fpspwner »

The stryker should be like the mobile aa. One seat for both gun and driver. Because if there not enough people to gun a two seated mobile aa that can take out aircraft apc and all light armored vehicles no one going to two seat the stryker.
Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: Please don't cripple the Stryker

Post by Skodz »

fpspwner wrote:The stryker should be like the mobile aa. One seat for both gun and driver. Because if there not enough people to gun a two seated mobile aa that can take out aircraft apc and all light armored vehicles no one going to two seat the stryker.
We will for sure (22eR)
Don't take my .50cal away of me! :twisted:

And actually I have been kinda disapointed when I discovered the AA was 1 manable.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Please don't cripple the Stryker

Post by gclark03 »

'[R-DEV wrote:Masaq;747971']And, more importantly in mod-terms, kit loadouts are set for each faction; not set by the map. USMC always have 2 HAT kits available when 64 players are available, for example.

To limit specialised kits on certain maps, you need to copy the entire faction, edit the kit list so there's only one or no HAT available at all, and then use the new faction (for example, usmc_nohat) on the map in question.

Duplicating the entire faction means you have a whole ton of resources duplicated, increasing download size.


At least, that's my understanding of it.
If this is true, I wonder why the 0.5/0.6 DEVs (not yet including you) decided to select the Urban/Mountain Engineer on a map-by-map, which must have added kilobytes of Python data to the mod. If there's time for 0.8, I suggest that you (the DEVs) try to survey the size increase it would take to remove HAT on appropriate maps.

The positive effect on APC combat, including the Stryker's viability, will probably outweigh the negative effect of a more bloated mod.
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