Ballistics or Tracers?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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out of these options what do you feel is best?

All or Nothing
112
27%
No tracers at all
50
12%
keep the tracer bug
233
55%
no ballistics
26
6%
 
Total votes: 421

milobr
Posts: 398
Joined: 2007-06-10 23:06

Re: Ballistcs or Tracers?

Post by milobr »

This is a though choice to make.

I'd go for no tracers at all. I thought about "keep the bug" options but then it came to my mind that I rely just too much on tracers to aim correctly and even though tracer bullets don't behave like normal ones, the difference in case is just too much.

In this case, I'd go for the REALITY upon gameplay.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Ballistcs or Tracers?

Post by Scot »

Keep the tracer bug, to an extent it's a bit more realistic, and 55cm at 300 m on a human body(in game whatever) wont make a huge difference in my eyes, ALSO with the refinement of the Suppression effect(I think) it should make it better.
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Ballistcs or Tracers?

Post by cyberzomby »

Yea cant you make a movie with the different solutions. I'd really want to see this before I make up my mind.

Right now I'd say: get it with tracers. If its not really that noticeable keep it in. We need tracers for aiming.
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: Ballistcs or Tracers?

Post by General_J0k3r »

we need tracers especially to direct fire
what would i do as SL if i couldn't scream "NME SQUAD, WATCH MY TRACERS" in VOIP? :D
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Ballistcs or Tracers?

Post by cyberzomby »

Yes but thats part of the reality program. Not opening fire when your not sure when you can make the kill. If your just shooting at the enemy and the chance of hitting is very slim, the enemy will discover your position. But if you waited longer for them to move closer you could have killed them and stayed unnoticed
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Ballistcs or Tracers?

Post by gazzthompson »

i voted keep tracer bug, and agree maybe slightly reduce amount of tracer rounds for rifleman. but what ever happens we need ballistics in PR
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Ballistcs or Tracers?

Post by Tirak »

Jonny wrote:SL could be given tracers, just for this purpose.

My solution would be #1 for ground troops, but ALL vehicle based weapons loose all or almost all drop and keep a uitable number of tracers. Auto rifleman would need testing to find which category it fits into though.

IMO loosing tracers for almost all rifles allows you to hide more easily.
This in my mind is a reason to keep Tracers, one of the advantages of certain kits and of the Militia and Insurgents is that they have no tracers and can more easily ambush their enemy and retreat before their positions been discovered.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Ballistcs or Tracers?

Post by AnRK »

I seriously can't believe 2 people chose no ballistics. I'm no Commie, but they should be tracked down and banned from PR :p

Good work though lads, been trying to follow your progress in the community section, and not understood a word of it. Looks like you've put alot of effort in however.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Ballistcs or Tracers?

Post by gazzthompson »

Jonny wrote:Just wait till I prove Rhino's bridge from OGT doesn't hold its own weight....

Should only take a year or two @ cambridge to learn the maths for that.
i did basics for this in my first year of college, cant remember any of it though
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Ballistcs or Tracers?

Post by Sabre_tooth_tigger »

Most important factor Ive not seen answered, are these inaccurate tracers still lethal? Will I aim and hit soldiers in the hills but tk my team mates below with tracers.


If this is the case then you'd better reduce tracer counts to 1 in 10
Last edited by Sabre_tooth_tigger on 2008-07-31 14:55, edited 1 time in total.
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: Ballistcs or Tracers?

Post by zangoo »

General_J0k3r wrote:we need tracers especially to direct fire
what would i do as SL if i couldn't scream "NME SQUAD, WATCH MY TRACERS" in VOIP? :D
Well you could still direct fire, The drop for most engagment ranges 200-400m would be on the order of 10cm more to about 2m. This is very small when you are just trying to direct fire, But when you are watching your tracers to see exactly where your bullets are going, Then this is going to really mess you up.
Jonny wrote:SL could be given tracers, just for this purpose.

My solution would be #1 for ground troops, but ALL vehicle based weapons loose all or almost all drop and keep a uitable number of tracers. Auto rifleman would need testing to find which category it fits into though.

IMO loosing tracers for almost all rifles allows you to hide more easily.
I think the all or nothing way could become too much like the movies, But this could also add to project reality making the fire fights alot more interesting with more tracers flying at you. We could also make the tracer smaller to adjust with every round being a tracer.

Sabre_tooth_tigger wrote:Most important factor Ive not seen answered, are these inaccurate tracers still lethal? Will I aim and hit soldiers in the hills but tk my team mates below with tracers.


If this is the case then you'd better reduce tracer counts to 1 in 10

Tracers will do the same damage as all the other bullets. If you are aiming at your target your tracers will land about 2m low at 400m, So this will mess your aiming up but wont make you teamkill anyone.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Ballistcs or Tracers?

Post by Spec »

2 m at 400 m i can live with i guess, thats just like a bit extra deviation. So i voted for keep it, but reduce the number of tracers a bit for non-MG's.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Ballistcs or Tracers?

Post by Waaah_Wah »

Jonny wrote:I hadnt thought of making all small tracers actually, will have to test it out after I come back from holiday if I remember.

It could turn out as all tracers, but they are tiny so it does not look like a tracer but a really bright bullet.
Not a bad idea actually.

You mean you wanna make every bullet a tracer, but make some of them look "normal"?
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Ballistcs or Tracers?

Post by =Romagnolo= »

sad... =(
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(yes, it was about me)
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ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: Ballistcs or Tracers?

Post by ReaperMAC »

As long as the tracers shoot in the direction that I am shooting in, that's fine.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Ballistcs or Tracers?

Post by Spec »

It could turn out as all tracers, but they are tiny so it does not look like a tracer but a really bright bullet.
What about making the "color" just invisible? would that be possible? Would probably pretty much fix it, wouldnt it?

Normal tracer, invisible tracer, invisible tracer, invisible tracer, normal tracer, invisible tracer etc
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Ballistcs or Tracers?

Post by Bringerof_D »

why would a sniper use tracers to begin with?! as far as i know tracers are only used in weapons with a full automatic function

and i think a drop increase of 2 meters at 400 meters is perfectly fine, as mentioned tracers lose mass as they burn. i doubt the tracer/regular round issue would be "too" different IRL
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