Ballistics or Tracers?
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milobr
- Posts: 398
- Joined: 2007-06-10 23:06
Re: Ballistcs or Tracers?
This is a though choice to make.
I'd go for no tracers at all. I thought about "keep the bug" options but then it came to my mind that I rely just too much on tracers to aim correctly and even though tracer bullets don't behave like normal ones, the difference in case is just too much.
In this case, I'd go for the REALITY upon gameplay.
I'd go for no tracers at all. I thought about "keep the bug" options but then it came to my mind that I rely just too much on tracers to aim correctly and even though tracer bullets don't behave like normal ones, the difference in case is just too much.
In this case, I'd go for the REALITY upon gameplay.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: Ballistcs or Tracers?
Keep the tracer bug, to an extent it's a bit more realistic, and 55cm at 300 m on a human body(in game whatever) wont make a huge difference in my eyes, ALSO with the refinement of the Suppression effect(I think) it should make it better.

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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Ballistcs or Tracers?
Yea cant you make a movie with the different solutions. I'd really want to see this before I make up my mind.
Right now I'd say: get it with tracers. If its not really that noticeable keep it in. We need tracers for aiming.
Right now I'd say: get it with tracers. If its not really that noticeable keep it in. We need tracers for aiming.
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General_J0k3r
- Posts: 2051
- Joined: 2007-03-02 16:01
Re: Ballistcs or Tracers?
we need tracers especially to direct fire
what would i do as SL if i couldn't scream "NME SQUAD, WATCH MY TRACERS" in VOIP?
what would i do as SL if i couldn't scream "NME SQUAD, WATCH MY TRACERS" in VOIP?
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cyberzomby
- Posts: 5336
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Re: Ballistcs or Tracers?
Yes but thats part of the reality program. Not opening fire when your not sure when you can make the kill. If your just shooting at the enemy and the chance of hitting is very slim, the enemy will discover your position. But if you waited longer for them to move closer you could have killed them and stayed unnoticed
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gazzthompson
- Posts: 8012
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Re: Ballistcs or Tracers?
i voted keep tracer bug, and agree maybe slightly reduce amount of tracer rounds for rifleman. but what ever happens we need ballistics in PR
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Ballistcs or Tracers?
This in my mind is a reason to keep Tracers, one of the advantages of certain kits and of the Militia and Insurgents is that they have no tracers and can more easily ambush their enemy and retreat before their positions been discovered.Jonny wrote:SL could be given tracers, just for this purpose.
My solution would be #1 for ground troops, but ALL vehicle based weapons loose all or almost all drop and keep a uitable number of tracers. Auto rifleman would need testing to find which category it fits into though.
IMO loosing tracers for almost all rifles allows you to hide more easily.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: Ballistcs or Tracers?
I seriously can't believe 2 people chose no ballistics. I'm no Commie, but they should be tracked down and banned from PR 
Good work though lads, been trying to follow your progress in the community section, and not understood a word of it. Looks like you've put alot of effort in however.
Good work though lads, been trying to follow your progress in the community section, and not understood a word of it. Looks like you've put alot of effort in however.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Ballistcs or Tracers?
i did basics for this in my first year of college, cant remember any of it thoughJonny wrote:Just wait till I prove Rhino's bridge from OGT doesn't hold its own weight....
Should only take a year or two @ cambridge to learn the maths for that.
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: Ballistcs or Tracers?
Most important factor Ive not seen answered, are these inaccurate tracers still lethal? Will I aim and hit soldiers in the hills but tk my team mates below with tracers.
If this is the case then you'd better reduce tracer counts to 1 in 10
If this is the case then you'd better reduce tracer counts to 1 in 10
Last edited by Sabre_tooth_tigger on 2008-07-31 14:55, edited 1 time in total.
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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
Re: Ballistcs or Tracers?
Well you could still direct fire, The drop for most engagment ranges 200-400m would be on the order of 10cm more to about 2m. This is very small when you are just trying to direct fire, But when you are watching your tracers to see exactly where your bullets are going, Then this is going to really mess you up.General_J0k3r wrote:we need tracers especially to direct fire
what would i do as SL if i couldn't scream "NME SQUAD, WATCH MY TRACERS" in VOIP?![]()
I think the all or nothing way could become too much like the movies, But this could also add to project reality making the fire fights alot more interesting with more tracers flying at you. We could also make the tracer smaller to adjust with every round being a tracer.Jonny wrote:SL could be given tracers, just for this purpose.
My solution would be #1 for ground troops, but ALL vehicle based weapons loose all or almost all drop and keep a uitable number of tracers. Auto rifleman would need testing to find which category it fits into though.
IMO loosing tracers for almost all rifles allows you to hide more easily.
Sabre_tooth_tigger wrote:Most important factor Ive not seen answered, are these inaccurate tracers still lethal? Will I aim and hit soldiers in the hills but tk my team mates below with tracers.
If this is the case then you'd better reduce tracer counts to 1 in 10
Tracers will do the same damage as all the other bullets. If you are aiming at your target your tracers will land about 2m low at 400m, So this will mess your aiming up but wont make you teamkill anyone.
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Ballistcs or Tracers?
2 m at 400 m i can live with i guess, thats just like a bit extra deviation. So i voted for keep it, but reduce the number of tracers a bit for non-MG's.
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: Ballistcs or Tracers?
Not a bad idea actually.Jonny wrote:I hadnt thought of making all small tracers actually, will have to test it out after I come back from holiday if I remember.
It could turn out as all tracers, but they are tiny so it does not look like a tracer but a really bright bullet.
You mean you wanna make every bullet a tracer, but make some of them look "normal"?
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=Romagnolo=
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Re: Ballistcs or Tracers?
sad... =(
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[R-DEV]Rhino:"I in fact got kicked from a server for tking."
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[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Re: Ballistcs or Tracers?
As long as the tracers shoot in the direction that I am shooting in, that's fine.

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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Ballistcs or Tracers?
What about making the "color" just invisible? would that be possible? Would probably pretty much fix it, wouldnt it?It could turn out as all tracers, but they are tiny so it does not look like a tracer but a really bright bullet.
Normal tracer, invisible tracer, invisible tracer, invisible tracer, normal tracer, invisible tracer etc
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Ballistcs or Tracers?
why would a sniper use tracers to begin with?! as far as i know tracers are only used in weapons with a full automatic function
and i think a drop increase of 2 meters at 400 meters is perfectly fine, as mentioned tracers lose mass as they burn. i doubt the tracer/regular round issue would be "too" different IRL
and i think a drop increase of 2 meters at 400 meters is perfectly fine, as mentioned tracers lose mass as they burn. i doubt the tracer/regular round issue would be "too" different IRL
