That's a must. Great idea. I'm sure it's been given a thought by the devs.Th3Exiled wrote: Would be good if you could pick up field dressings after you throw them. That way if you throw too many you can pick up the ones you don't need to use yet, and your medic could keep everyones field dressings in stock.
Med & Ammo pack
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Gore
- Retired PR Developer
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- Joined: 2008-02-15 21:39
Re: Med & Ammo pack
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@bsurd
- Posts: 353
- Joined: 2008-03-18 12:52
Re: Med & Ammo pack
thats a great idea! would be nice to see this.Th3Exiled wrote:Has anyone had a look at how the AT mines and grapples get picked up again? Maybe you could use the variable or what ever it uses for the "spare rocket" concept...
Would be good if you could pick up field dressings after you throw them by using the same principles. That way if you throw too many you can pick up the ones you don't need to use yet, and your medic could keep everyones field dressings in stock.
Exiled.
But the hospital idea... think that would bring the gameplay down...
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Rudd
- Retired PR Developer
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Re: Med & Ammo pack
Remember to keep the discussion on topic guys,
I wouldn't want to press G to pick up a dressing because it might accidentally pick up a kit if someone died next to it, another way/key would be better.
Question- I remember that the reason the medic has no shovel is that it was bugged by the medic bag, is this the reason field dressings are dropped rather than applied like the medic bag?
I wouldn't want to press G to pick up a dressing because it might accidentally pick up a kit if someone died next to it, another way/key would be better.
Question- I remember that the reason the medic has no shovel is that it was bugged by the medic bag, is this the reason field dressings are dropped rather than applied like the medic bag?

