Med & Ammo pack

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Med & Ammo pack

Post by Gore »

Th3Exiled wrote: Would be good if you could pick up field dressings after you throw them. That way if you throw too many you can pick up the ones you don't need to use yet, and your medic could keep everyones field dressings in stock.
That's a must. Great idea. I'm sure it's been given a thought by the devs.
@bsurd
Posts: 353
Joined: 2008-03-18 12:52

Re: Med & Ammo pack

Post by @bsurd »

Th3Exiled wrote:Has anyone had a look at how the AT mines and grapples get picked up again? Maybe you could use the variable or what ever it uses for the "spare rocket" concept...

Would be good if you could pick up field dressings after you throw them by using the same principles. That way if you throw too many you can pick up the ones you don't need to use yet, and your medic could keep everyones field dressings in stock.

Exiled.
thats a great idea! would be nice to see this.

But the hospital idea... think that would bring the gameplay down...
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Med & Ammo pack

Post by Rudd »

Remember to keep the discussion on topic guys,

I wouldn't want to press G to pick up a dressing because it might accidentally pick up a kit if someone died next to it, another way/key would be better.


Question- I remember that the reason the medic has no shovel is that it was bugged by the medic bag, is this the reason field dressings are dropped rather than applied like the medic bag?
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