Night Map Insurgency
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CodeRedFox
- Retired PR Developer
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Re: Night Map Insurgency
My two cents....dont listen to anyone here...or anywhere. Just do it. If the darkness doesnt end up working but your maps still kick *** it take five seconds to brighten up the map 

"apcs, like dogs can't look up" - Dr2B Rudd
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SGT.JOKER
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Re: Night Map Insurgency
From the sound of it people wouldnt want it to be (old) Bi Ming dark but perhaps a light setting simmilar to EOD2's "Lost In Vietnam Night's" would be good...
As far as insurgents not having NVG's well they'll do what they do on any other insurgency game mode, kill an enemy and take his kit like the scavengers insurgents are. So, its perfectly real for a night insurgency map (after all, look at all the night raids US/allied troops go on in iraq). I would really like to see an insurgency night map and hope some one takes up the task (Id give it a go my self but generally speaking I cant map for sh!t)
As far as insurgents not having NVG's well they'll do what they do on any other insurgency game mode, kill an enemy and take his kit like the scavengers insurgents are. So, its perfectly real for a night insurgency map (after all, look at all the night raids US/allied troops go on in iraq). I would really like to see an insurgency night map and hope some one takes up the task (Id give it a go my self but generally speaking I cant map for sh!t)
SGT.JOKER>FTW<(Fight To Win) In Game
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Raniak
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Re: Night Map Insurgency
In Bf2 Special Forces, there are a few night map with a lot of light everywhere, in those area you can't see a thing with the NVG. I think a big urban map using the same concept would be cool.
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Rudd
- Retired PR Developer
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Re: Night Map Insurgency
I'd have to agree with the above, it would be cool, but the lighting capabilities of BF2 may not give an adequate level of quality/realism. Also, the NVGs we have atm are not realistic iirc from previous threads, and also would the insurgents be able to operate NVGs from enemy kits?
It could turn out great, or absolutely ****.
It could turn out great, or absolutely ****.
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jaspercat444
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Re: Night Map Insurgency
If the map becomes reality, I'll happily test it 
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~KILL~Pirate
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foxxravin
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STORM-Mama
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Re: Night Map Insurgency
Now that is something I'll definately want to see.
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steve_06-07
- Posts: 916
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Re: Night Map Insurgency
Could we have a night version of Al-basrah alongside the day version. Imagine that, leaving the Lit Airport into the darkness keeping your eyes open for IED's hidden in the night. The village and the countryside is completely dark except for the lightposts that light only certain areas. The burning oil rigs also light up certain areas. The city is moderately lit with lightposts and maybe the mosque. Trying to set the mood a little.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
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SGT.JOKER
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Re: Night Map Insurgency
I vote we get somthing like this for all mapssteve_06-07 wrote:Could we have a night version of Al-basrah alongside the day version.
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

Just getting back in the game
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CodeRedFox
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Re: Night Map Insurgency
And make the levels download twice as big?SGT.JOKER wrote:I vote we get somthing like this for all maps![]()

"apcs, like dogs can't look up" - Dr2B Rudd
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Rudd
- Retired PR Developer
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Re: Night Map Insurgency
how long did it take to convert bi ming to day?
iirc, didn't it crash regularly on night mode?
If such maps were made and worked, we would need better NVGs, like this old thread says https://www.realitymod.com/forum/f200-p ... d-ipd.html
iirc, didn't it crash regularly on night mode?
If such maps were made and worked, we would need better NVGs, like this old thread says https://www.realitymod.com/forum/f200-p ... d-ipd.html
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SGT.JOKER
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Re: Night Map Insurgency
hey a man can dream cant he? lol[R-DEV]coderedfox wrote:And make the levels download twice as big?![]()
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

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CodeRedFox
- Retired PR Developer
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Re: Night Map Insurgency
In a simple answer its easy. You just need to change the light setting and re-lightmap. The biggest issue is light mapping take a long time and allot of HD space.Dr2B Rudd wrote:how long did it take to convert bi ming to day?
Depends, do you dream of fast ropes?SGT.JOKER wrote:hey a man can dream cant he? lol

"apcs, like dogs can't look up" - Dr2B Rudd
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casiNo
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Re: Night Map Insurgency
All the talks of fast ropes, i feel its coming!

"observe everything, admire nothing"
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CodeRedFox
- Retired PR Developer
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Re: Night Map Insurgency
LOL no. Plus like I said before if we ever did add it in two weeks after people playing everyone would be like "Dude, forget fast roping were gonna get shot down. Just land on the deck. damn noob pilot."

"apcs, like dogs can't look up" - Dr2B Rudd
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LithiumFox
- Posts: 2334
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Re: Night Map Insurgency
Ok, i'm too lazy to read everything past page 2 sooo
I 100% approve a completely night time map...
The only difference between Insurgents Advantage in PR and IA in Real Life is that Insurgents know where EVERYTHIGN in the City is..
I think the map should have plenty of little hiding places (along with good shaders on the players so they don't show up that well in shadows > > and maybe force shadows XD)
Cause a map that you can ambush in the night would be really nice....
Maybe give some people some old NV's? Like... kinda faded, craptacular that they got off the blackmarket? I mean.. wouldn't THAT seem kinda realistic? But only give it to Limited kits that they find or something... or maybe civilians... NO, wait, this time they're called "Informants" ^_^ cause that sounds more like a group of people that would help...
but they get like.... no weaponry... at all...to do anything.. but say "Hey enemies woot" ^_^ that would even it up ..
but the NVGS have to like.. kinda suck, and kinda be unreliable or something.. > > maybe fuzzy a little?
I 100% approve a completely night time map...
The only difference between Insurgents Advantage in PR and IA in Real Life is that Insurgents know where EVERYTHIGN in the City is..
I think the map should have plenty of little hiding places (along with good shaders on the players so they don't show up that well in shadows > > and maybe force shadows XD)
Cause a map that you can ambush in the night would be really nice....
Maybe give some people some old NV's? Like... kinda faded, craptacular that they got off the blackmarket? I mean.. wouldn't THAT seem kinda realistic? But only give it to Limited kits that they find or something... or maybe civilians... NO, wait, this time they're called "Informants" ^_^ cause that sounds more like a group of people that would help...
but they get like.... no weaponry... at all...to do anything.. but say "Hey enemies woot" ^_^ that would even it up ..
but the NVGS have to like.. kinda suck, and kinda be unreliable or something.. > > maybe fuzzy a little?
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Psyko
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Re: Night Map Insurgency
dont all the objects have to be remapped for night-time?
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SGT.JOKER
- Posts: 1014
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Re: Night Map Insurgency
I dont know of these "fast ropes" you speak of[R-DEV]coderedfox wrote: Depends, do you dream of fast ropes?![]()
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

Just getting back in the game
Riflemen, SAW Gunner, Grenaider.








