Accuarity

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sunshine1991
Posts: 130
Joined: 2007-10-03 23:32

Accuarity

Post by sunshine1991 »

hi everyone
in project reality u have a nice acuarity when u prone or sit
but when u moving the accurity is just soooooo unrealistick.
why not increse accurity of aimed gun while moving sometimes it can be usefull when u move from cover to cover
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Accuarity

Post by Rudd »

I'm assuming you mean accuracy, I agree, a similar suggestion received a wink from a dev iirc in one of the dev journal threads?

edit, i wasn't quite right, see post below
Last edited by Rudd on 2008-08-05 04:14, edited 1 time in total.
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Accuarity

Post by Conman51 »

well i think this would fall under cahnging teh ballsitics and stuff liek taht...i thought they said they were working on it???
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Accuarity

Post by gclark03 »

This one has yet to learn the sacred art of the sentence...

Yes, the DEVs will be tweaking deviation, and it already seems that weapons are more accurate while moving in the DEV Journal videos.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Accuarity

Post by Sabre_tooth_tigger »

news to me but sounds good
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Accuarity

Post by Rudd »

https://www.realitymod.com/forum/f18-pr ... nting.html

not quite the same, but may result in the same, and it does have a dev wink
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: Accuarity

Post by KP »

Accuracy will be given an overhaul in .8.

Locked for resuggesting something that has already been fixed.
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which in turn makes everyone in the area safer.

-Paul Howe
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