[Weapon] Light Machine Guns

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jbgeezer
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Re: [Weapons] Light Machine Guns

Post by jbgeezer »

I like this more but a suggestion the m249 could hava a mode so they could use STANAG mags that would be cool
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[NPK]ShieldBreaker
Posts: 90
Joined: 2007-09-07 18:17

Re: [Weapons] Light Machine Guns

Post by [NPK]ShieldBreaker »

jbgeezer wrote:I like this more but a suggestion the m249 could hava a mode so they could use STANAG mags that would be cool
What is stanag? You dont mean the m16 (emergency backup) magazines do you? Could only find a site about NATO standards :neutral:

It looks freakin awesome btw!! Can't wait to play as MEC with the HK21 :grin:
M.Warren
Posts: 633
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Re: [Weapons] Light Machine Guns

Post by M.Warren »

Nice to see we'll no longer get half-blinded by accidently shooting the ground infront of us with our own weapon. Take note of this during the M249 sequence.
Deadfast wrote:Is it just my or the empty casings despawn time was increased? ;)
Yeah, I was about to comment on this aswell. It appears that the spent shell casings after ejection from the weapon does infact last longer than before. Nice level of detail, it previously never lasted longer than a second.
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Be patient. It's far better to wait and give them the time to work on what's necessary. We wouldn't want anything falling short of expectations, this includes testing the new content thoroughly. The PR community is long overdue for some serious gameplay improvements and bug fixes.
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Deadfast
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Re: [Weapons] Light Machine Guns

Post by Deadfast »

[R-CON]Mescaldrav wrote:No, you can just see them on a decent computer heheh :P
I really don't think that would be my problem after the upgrade (*cough* 4870 *cough*).


I just did a quick run with the PKM. No way you guys didn't change it.

Right now the casings disappear like 1 seconds after they hit the ground.
Masaq
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Re: [Weapons] Light Machine Guns

Post by Masaq »

They're rolling down the hill into sight instead of off-screen, which probably helps :p

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Woolfson
Posts: 82
Joined: 2007-02-09 09:23

Re: [Weapons] Light Machine Guns

Post by Woolfson »

[R-DEV]Jaymz wrote:They're "mag-linked" code wise so they share the same ammo properties. Essentially, they're the same weapon....
??? with same hit damage, rly ??? PKM also?
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Drav
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Re: [Weapons] Light Machine Guns

Post by Drav »

no no what Jaymz means is the two weapons you switch between are essentially the same gun in your hand, but occupy two slots on the weapon loadout bar, one for bipod deployed, the other without.

I'm sure the damages and recoils are different between the different guns, e.g PKM and SAW
Woolfson
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Re: [Weapons] Light Machine Guns

Post by Woolfson »

oooh...copy thx! I almost called ambulance for serious rise of blood pressure...
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Polka
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Re: [Weapons] Light Machine Guns

Post by Polka »

wow...So much epic stuff lately here, keep it coming :D
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: [Weapons] Light Machine Guns

Post by nedlands1 »

With the maglinking, the "deployed" and "undeployed" weapons share the same magazine supply and loaded magazine. Thus, if you expend half a magazines worth of ammo with one weapon you'll have half a magazines worth of ammo with the other.
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Solitas
Posts: 354
Joined: 2006-04-14 20:55

Re: [Weapons] Light Machine Guns

Post by Solitas »

Outstanding, I come back after being away for a while to this. Really is quite a treat. Always had a soft spot for the LMGs inside, and to see some added effectiveness and strategy added to them is great.
Guess I've got one more excuse to fire up PR and re-learn the game, the problem with going away for so long :roll:

Incidentally I've noticed several of the new animations, and all I can say is absolutely brilliant. The detail is fantastic and I think I may have screamed like a fangirl when I saw the MEC gunner check his sites, or the Chinese gunner check inside the breach during their reloads. Reality indeed 8-)

Honestly please tell me your animator lives in the UK, I want to give them a firm handshake and several pints for their outstanding work (and obviously buy the rest of the Dev team a round as well) :D
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Rhino
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Re: [Weapons] Light Machine Guns

Post by Rhino »

Solitas wrote:Honestly please tell me your animator lives in the UK, I want to give them a firm handshake and several pints for their outstanding work (and obviously buy the rest of the Dev team a round as well) :D
chuc, the guy who posted this topic is our animator and hes down under :p
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Swe_Olsson
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Re: [Weapons] Light Machine Guns

Post by Swe_Olsson »

I hope the management pays chuc good ! plenty of beer and hookers
Expendable Grunt
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Re: [Weapons] Light Machine Guns

Post by Expendable Grunt »

Awesome! Never having fired a MG in my life, is the HK21E correct in the way it "comes back" at you when you fire? I would think the bipod would catch the weapon and prevent it from moving towards you.
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CareBear
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Re: [Weapons] Light Machine Guns

Post by CareBear »

Expendable Grunt wrote:Awesome! Never having fired a MG in my life, is the HK21E correct in the way it "comes back" at you when you fire? I would think the bipod would catch the weapon and prevent it from moving towards you.
all LMG push back into to you, the way to use a bipod is to put it out, and then lean into the bipod, so it supports your weight from your shoulder and body, which is preventing the LMG of flying backwards


what i just said makes sense in my head but probs not many others :o
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Kirq
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Re: [Weapons] Light Machine Guns

Post by Kirq »

CareBear wrote:all LMG push back into to you, the way to use a bipod is to put it out, and then lean into the bipod, so it supports your weight from your shoulder and body, which is preventing the LMG of flying backwards


what i just said makes sense in my head but probs not many others :o
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Tomato-Rifle
Posts: 2091
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Re: [Weapons] Light Machine Guns

Post by Tomato-Rifle »

Nice, i see u guys changed the sights. Like the animations :D
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Farks
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Re: [Weapons] Light Machine Guns

Post by Farks »

That's so much win... I hope the LMG's will have optics in the future.
Gore
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Re: [Weapons] Light Machine Guns

Post by Gore »

I have a feeling that .8 will be out before September.
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