M14

Suggestions from our community members for PR:BF2. Read the stickies before posting.

What weapon do you think engineers should have?

Poll ended at 2006-05-01 13:57

M14 (as mentioned in post, with iron sights)
23
44%
Default Shotgun
16
31%
Other (if you voted other, discribe it in a reply!)
13
25%
 
Total votes: 52

Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

'[R-DEV wrote:Eddie Baker']

The M14 will not be implemented as a combat engineer's weapon in PR, but will end up in the game eventually.
That's a relief
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Tacticsniper815
Posts: 143
Joined: 2005-11-14 05:49

Post by Tacticsniper815 »

Redneckman wrote:Well in my last post, some people seemed to agree with giving the engineers the M14 Rifle. For you soliders who don't know what an M14 is, it is a semi-automatic 10 or 20 shot rifle, that also has been modified to the M21 and M25 Sniper rifles. I think that engineers should be outfitted with the 10 round clip, with the normal iron sights. It would be an effective weapon, but not one that could really be abused. What do you think? (M14 is obviously an American addition only!)
The M14 is outdated its too old and the military doesn't use em anymore
Image
Some people wonder if they have made a difference in this world. Marines don't have that problem
six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

Tacticsniper815 wrote:The M14 is outdated its too old and the military doesn't use em anymore
yes the military uses them. US Rangers use a marksman config of m 14, and Navy SEALs use a bread 'n butter m 14 rifle. i think it would make more sense to give engies a carbine with very limited ammo or a mp5 type gun along with claymores, mines, and c4. remove the ability to repair tanks though. tanks should have to go back to a base to be repaired or make a driver class and allow him to repair
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

I think the engineers should be fitted with:

M16A4 w/ 3 + 1 mags
1 anti-tank mine
1 anti-personnel mine
1 satchel charge (basically C4, but more powerful and can destroy key targets like bridges)
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Gran
Posts: 265
Joined: 2006-02-10 23:29

Post by Gran »

Cerberus wrote:I think the engineers should be fitted with:

M16A4 w/ 3 + 1 mags
1 anti-tank mine
1 anti-personnel mine
1 satchel charge (basically C4, but more powerful and can destroy key targets like bridges)
We usually don't manpack mines. Kinda hard to set up a mine field (which is what you do with mines BTW) when you only pack 1. The quickest meathod I've used is running a M-113 with the ramp down and a human chain feeding them out the back, while a squad follows and emplaces them/Arms them. No way are you going to get a realistic Combat Engineer experiance as it is right now. They should do away with the mines entirely and use the Combat Engineer as a demolitons expert. That is really what we do now a days most often as the terrorist really don't sport a large armor force. Just let the Engineers pack some serious punch in the form of Satchel charges or if anti-armor is ur thing, give each engineer one Hornet AT mine. Now that is an AT mine. This would be nice in PR... Check it out.

http://www.globalsecurity.org/military/ ... ns/m93.htm

http://ccsweb.pica.army.mil/1networked/wam.htm

http://tech.military.com/equipment/view ... ornet.html
Image
Image
"Nothing wrong with shooting as long as the right people get shot" – CLINT EASTWOOD
21B Combat Engineer US ARMY
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

M16A4 3 + 1 mags
satchel charge
AT mine

How's that?
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

Arikara wrote:My brother is Force Recon and they do NOT use the M14. M4 and M16A3 are the main assault rifles used by Force Recon. And if Force Recon doesn't use the M14 I severly doubt SEALs, Delta, Rangers, etc. use the piece of garbage.
http://video.google.com/videoplay?docid ... 67&pl=true

Long Video about the SEALS which is very good and thye use the M14 in it. I wasn't sure that Force Recon used them, but just assumed it because I heard the SEALS and other Special Forces used them.

How does your brother like Force Recon?
Tacticsniper815
Posts: 143
Joined: 2005-11-14 05:49

Post by Tacticsniper815 »

Cerberus wrote:I think the engineers should be fitted with:

M16A4 w/ 3 + 1 mags
1 anti-tank mine
1 anti-personnel mine
1 satchel charge (basically C4, but more powerful and can destroy key targets like bridges)
Thats a marine corps rifle man I thought the mod was going to change the marines to the army on this mod
Image
Some people wonder if they have made a difference in this world. Marines don't have that problem
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Nah, Marines are stayign Marines

British Army is being added though
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
AznLB
Posts: 475
Joined: 2006-02-13 21:01

Post by AznLB »

I could have sworn most combat engineers carried M4s or M16s, but I could be wrong.

Anyway, I say give the engie a rifle, take away his mines and give him C4, one M93, grenades, anti-personel mines, and remove his wrench.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

I think the engineer should specialize in anti-tank mines and an explosive device that could be used blow up bridges, artillery, radars, etc. Giving him grenades, anti-personnel mines, and an M93 (what's that? lol) is overkill.

Also, that's a great sig (about the immigrant thing)
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
AznLB
Posts: 475
Joined: 2006-02-13 21:01

Post by AznLB »

Cerberus wrote:I think the engineer should specialize in anti-tank mines and an explosive device that could be used blow up bridges, artillery, radars, etc. Giving him grenades, anti-personnel mines, and an M93 (what's that? lol) is overkill.

Also, that's a great sig (about the immigrant thing)
An M93 is a more realistic anti-tank weapon.
C4 would be used to blow up strategic objects.
Anti-personell mines only make sense, he's an engineer, I think that's what engineers do.

The granades and such are optional, but he definetly needs a rifle.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Oh, the M93 is a hornet. You coulda said that.
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
DangChang
Posts: 290
Joined: 2005-12-24 16:20

Post by DangChang »

Cerberus wrote:I think the engineer should specialize in anti-tank mines and an explosive device that could be used blow up bridges, artillery, radars, etc. Giving him grenades, anti-personnel mines, and an M93 (what's that? lol) is overkill.

Also, that's a great sig (about the immigrant thing)
I hear its possible to have multiple kits per class. Or at least it should be. For example when you unlocked a weapon in VBF2 you could switch between them.
Image
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Hopefully.
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

there could be 2 dif kits of engineers,one with a much more powerful block of c4 and a hornet and one with 2 claymores (remote detonated). both kits would carry ARs or carbines
JellyBelly
Posts: 1309
Joined: 2005-12-20 13:41

Post by JellyBelly »

I personaly think that, IF multiple kits are doable, eg chosing differnet load-outs for a kit class, then a shotgun should be given to the assualt along with a carbine.
Image
[RGG] - Pte.Phillips - http://www.rggsquad.co.uk - Arma ftw
Really Gay Guy

America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Giving the assault a choice of shotgun or carbine is unrealistic. Assault rifle FTW
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
JellyBelly
Posts: 1309
Joined: 2005-12-20 13:41

Post by JellyBelly »

I dont think you understand. Give the assualt class the choice of either the M16/M203, or the M4/Shotgun.
This isnt unrealistic, as Marines use shotguns in Iraq as a breaching weapon as well as a CQB weapon when clearing buildings and tight spaces.
Image
[RGG] - Pte.Phillips - http://www.rggsquad.co.uk - Arma ftw
Really Gay Guy

America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third.
six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

JellyBelly wrote:I dont think you understand. Give the assualt class the choice of either the M16/M203, or the M4/Shotgun.
This isnt unrealistic, as Marines use shotguns in Iraq as a breaching weapon as well as a CQB weapon when clearing buildings and tight spaces.
its realistic if u take away the carbine. why would anyone choose the shotgun loadout unless your trying to storm the aleeyways at karkand? m16/203 combo would own and close and long range. when i use the shotgun at close range it usually takes 2 hits to the chest at point blank to take someone down
Post Reply

Return to “PR:BF2 Suggestions”