Wounded casualties

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AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Wounded casualties

Post by AnimalMother. »

cyberzomby wrote:Well I like the black screen. Makes ambushin better. When you can look around while wounded ( keep in mind wounded people will stay around longer in .8 ) you can relay everything to the squad!
the idea is not the crystal clear view that you ahve in vBF2

its on the borderline of not being able to see anything at all, mostly just black and with bits of white where light is

you wont be able to see much past 2m so unless they camp your body you aint relaying jack
[R-DEV]dbzao wrote: ;)
please tell me thats a real ;) and not a fake on just coz i mentioned it in my post :p
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Wounded casualties

Post by dbzao »

;)
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Wounded casualties

Post by Scot »

Goddam teases these DEVs are :P
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(HUN)Rud3bwoy
Posts: 678
Joined: 2007-01-22 16:17

Re: Wounded casualties

Post by (HUN)Rud3bwoy »

I like the idea also. To keep the downed slodier from relaying info, it may be good to make the blurry screen gradually fade out to black as the time passes from critically wounded to dead.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Wounded casualties

Post by Bringerof_D »

i suggest a white light
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Re: Wounded casualties

Post by SGT.JOKER »

Bringerof_D wrote:i suggest a white light
now would this white light represent heaven or the muzzle flash of being executed? lol
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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JayGar
Posts: 10
Joined: 2008-05-27 22:49

Re: Wounded casualties

Post by JayGar »

I like both ideas you suggested, and I also think it would be good if you could kill wounded, to stop them from relaying information.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Wounded casualties

Post by Psyko »

Salah ad Din wrote:I think the reason for the black screen, was that when you get killed, your view centers on the location you were killed from or something like that, bascially you were able to locate where you were shot from.

NOw, if there can be two different screens, one for downtime and one for "dead"time, the first being blurry, the second black, that would be ok.

Even better if the downtime screen would be at first very blurry with black and/or red (initial shock of being shot), then, as the adrenaline kicks in, you get a slightly better view, but still blurry. Finally, as blood loss is taking its toll, the screen starts to fade more and more into black, until you actually die and get the completely black "death" screen.
Not sure, but i dont know if the camera follows the corpse or what. it kinda feels like its not centered on the head in the previous versions.because when you ragdolled off a ledge and you know that your corpse hit the ground, it would slowly fall to center withing those small fractions of a second.
eztonia
Posts: 200
Joined: 2007-07-11 10:52

Re: Wounded casualties

Post by eztonia »

[R-DEV]dbzao wrote: ;)
Do you really want me to kidnap you. Oh... you will talk.
maverick551
Posts: 176
Joined: 2008-01-11 07:45

Re: Wounded casualties

Post by maverick551 »

Sweet, The infamous wink of, "Its in the works"

Perpetual peace is a futile dream."
- General George S. Patton
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: Wounded casualties

Post by Airsoft »

I'd like to have a camera when you get critically wounded fall down,tilt head to the right then top at the sky and the black fades in.. or something like that
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Bonsai
Posts: 377
Joined: 2006-11-10 13:39

Re: Wounded casualties

Post by Bonsai »

SGT.JOKER wrote:i like this idea, quite a bit
...what Joker said.
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
Chimpanzeeee
Posts: 102
Joined: 2008-04-05 17:48

Re: Wounded casualties

Post by Chimpanzeeee »

JayGar wrote:it would be good if you could kill wounded, to stop them from relaying information.
psycho! :twisted:

I think you can do that already - at some point everyone has had their critical wounded time ended by a closeby grenade explosion.
Sars99 wrote:Next idea was to have man down animations, so a soldier on the floor will have some small movements (legs wiggling, small arm or head movement) so the medic knows that they are still 'revivable' and haven't been killed by a headshot etc or pressed the suicide button.
Excellent idea!

This reminded me of good ole times on wolfenstein ET. The player's camera would track any nearby medics while they were down + they would wave their arm in the air :grin:

Chimp.
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