[Vehicle] Ka-50
-
Nosferatu
- Retired PR Developer
- Posts: 4998
- Joined: 2008-06-12 10:44
Re: [Vehicle] Ka-50
Oleg, just keep it cool.
There is no way we can win informational war now. Main thing is our guys did their job good and thats all. End of offtop.
There is no way we can win informational war now. Main thing is our guys did their job good and thats all. End of offtop.
"In addition to his other Asiatic characteristics, the Russian have no regard for human life and is an all out son of *****, barbarian, and chronic drunk" - General Patton : A Soldier's Life
If violence isn't the answer, then you obviously need more violence.
If violence isn't the answer, then you obviously need more violence.
-
=USOR=Oleg-Russia
- Posts: 207
- Joined: 2007-10-07 17:55
Re: [Vehicle] Ka-50
Finaly after 2 days and 1 night of editing coding,and figuring out how the f**** huds working , i have created my first hud 
Heli:

Vikhr missiles

S8 rockets

In the final version heli will have about 5 cams:
Pilot>control 30mm cannon(pilothud)
Outside 30mm_cannon (no hud)
Pilot>possiblity to look around in cockpit ,by "Ctrl"(pilothud)
Tv_vikhr missiles(tvhud Vikhr)
Tv_s8 rockets(tvhud s
Heli:
Vikhr missiles
S8 rockets
In the final version heli will have about 5 cams:
Pilot>control 30mm cannon(pilothud)
Outside 30mm_cannon (no hud)
Pilot>possiblity to look around in cockpit ,by "Ctrl"(pilothud)
Tv_vikhr missiles(tvhud Vikhr)
Tv_s8 rockets(tvhud s
-
red.murder1
- Posts: 126
- Joined: 2008-07-25 16:00
Re: [Vehicle] Ka-50
When you make the new one can you give the new HUDs different GUI indexes?
-
Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: [Vehicle] Ka-50
Woah!@11! looks good mate!
You can go make huds for PR any day
You can go make huds for PR any day
-
Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
-
General_J0k3r
- Posts: 2051
- Joined: 2007-03-02 16:01
Re: [Vehicle] Ka-50
the HUDs look awesome man!
-
=USOR=Oleg-Russia
- Posts: 207
- Joined: 2007-10-07 17:55
Re: [Vehicle] Ka-50
I hope ,you have noticed that laserframe i took from screenshot that was captured in Ka-50 simultor game,all other stuff i have created my self 
-
ballard_44
- Retired PR Developer
- Posts: 1204
- Joined: 2007-05-30 22:47
Re: [Vehicle] Ka-50
Looks great!
I see you you created your own.
Love the Russian symbols for targeting.
Did you use use any of the files i sent you?
I see you you created your own.
Love the Russian symbols for targeting.
Did you use use any of the files i sent you?
-
Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Re: [Vehicle] Ka-50
Also, I hope you realise that the external cam would never be used in PR? We're interior/First-Person views only 
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
-
Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: [Vehicle] Ka-50
Looks good, I have poe 2.5 installed as well if you need any more people for testing, etc
Does this make your model complete do you think, how many polys do POE typically use in comparison to a PR model I wonder
Does this make your model complete do you think, how many polys do POE typically use in comparison to a PR model I wonder
-
Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
-
agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
-
=USOR=Oleg-Russia
- Posts: 207
- Joined: 2007-10-07 17:55
Re: [Vehicle] Ka-50
Great ,in short time we gonna test it thenSabre_tooth_tigger wrote:Looks good, I have poe 2.5 installed as well if you need any more people for testing, etc
Does this make your model complete do you think, how many polys do POE typically use in comparison to a PR model I wonder
-
Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: [Vehicle] Ka-50
Can you make realistic huds for the other (attack) choppers aswell? would love to see that
.
-
DoomForge
- Posts: 1
- Joined: 2008-08-04 22:21
Re: [Vehicle] Ka-50
How long did it take to do that lol
-
=USOR=Oleg-Russia
- Posts: 207
- Joined: 2007-10-07 17:55
Re: [Vehicle] Ka-50
HI EVERYBODY.
It`s time to release Final version of Ka-50 Hokum.
I have done my job ,now it`s all on you mods Devs
It took 4 days and 4 nights (to create huds and learn play with codes of the Hud`s ,i was sleeping about 15 hours).
Now i am glad with heli .
Helicopter is exported into the following mods:
POE
PR
BF2C
BF2
I have tryed to create installer ,but it wasn`t working so,i have chosen other way to save your time.
This time you will be done ,max in 5-7 minutes.If you do as in Readme.
Download link:
http://rapidshare.com/files/137549200/K ... _Final.rar
http://files.filefront.com/Ka+50+v05+Fi ... einfo.html
Some screenshots:






It`s time to release Final version of Ka-50 Hokum.
I have done my job ,now it`s all on you mods Devs
It took 4 days and 4 nights (to create huds and learn play with codes of the Hud`s ,i was sleeping about 15 hours).
Now i am glad with heli .
Helicopter is exported into the following mods:
POE
PR
BF2C
BF2
I have tryed to create installer ,but it wasn`t working so,i have chosen other way to save your time.
This time you will be done ,max in 5-7 minutes.If you do as in Readme.
Download link:
http://rapidshare.com/files/137549200/K ... _Final.rar
http://files.filefront.com/Ka+50+v05+Fi ... einfo.html
Some screenshots:






Last edited by =USOR=Oleg-Russia on 2008-08-15 18:12, edited 1 time in total.
-
red.murder1
- Posts: 126
- Joined: 2008-07-25 16:00
Re: [Vehicle] Ka-50
Did you do the archive way this time and does the KA-50 still us pre-exsisting gui inexes?
-
k30dxedle
- Posts: 163
- Joined: 2007-01-20 18:31
Re: [Vehicle] Ka-50
Nice! Tried v0.4 in my own little mod and it's great stuff. Excellent, really. Is there new geometry in this new one, or is it mostly HUD updates?

-
=USOR=Oleg-Russia
- Posts: 207
- Joined: 2007-10-07 17:55
Re: [Vehicle] Ka-50
Yes it`s zip`s,
Only Menu_server isn`t zip.
You must add Hud map inside menu_server manualy to:
menu_server.zip(BF2)
menu_server_patch.zip(PR)
Geometry is same.This Heli is already one of the most heavyest vehicles in game.
Just take a look at code.
Only Menu_server isn`t zip.
You must add Hud map inside menu_server manualy to:
menu_server.zip(BF2)
menu_server_patch.zip(PR)
Geometry is same.This Heli is already one of the most heavyest vehicles in game.
Just take a look at code.





