[Vehicle] Ka-50

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Nosferatu
Retired PR Developer
Posts: 4998
Joined: 2008-06-12 10:44

Re: [Vehicle] Ka-50

Post by Nosferatu »

Oleg, just keep it cool.
There is no way we can win informational war now. Main thing is our guys did their job good and thats all. End of offtop.
"In addition to his other Asiatic characteristics, the Russian have no regard for human life and is an all out son of *****, barbarian, and chronic drunk" - General Patton : A Soldier's Life

If violence isn't the answer, then you obviously need more violence.
=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Re: [Vehicle] Ka-50

Post by =USOR=Oleg-Russia »

Finaly after 2 days and 1 night of editing coding,and figuring out how the f**** huds working , i have created my first hud :)
Heli:
Image
Vikhr missiles
Image
S8 rockets
Image
In the final version heli will have about 5 cams:
Pilot>control 30mm cannon(pilothud)
Outside 30mm_cannon (no hud)
Pilot>possiblity to look around in cockpit ,by "Ctrl"(pilothud)
Tv_vikhr missiles(tvhud Vikhr)
Tv_s8 rockets(tvhud s 8)
Image= Ka-50 Hokum =Image
red.murder1
Posts: 126
Joined: 2008-07-25 16:00

Re: [Vehicle] Ka-50

Post by red.murder1 »

When you make the new one can you give the new HUDs different GUI indexes?
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Vehicle] Ka-50

Post by Mora »

Woah!@11! looks good mate!

You can go make huds for PR any day :)
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Vehicle] Ka-50

Post by Mora »

Double
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: [Vehicle] Ka-50

Post by General_J0k3r »

the HUDs look awesome man!
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Vehicle] Ka-50

Post by hall0 »

Realy nice hud :0
=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Re: [Vehicle] Ka-50

Post by =USOR=Oleg-Russia »

I hope ,you have noticed that laserframe i took from screenshot that was captured in Ka-50 simultor game,all other stuff i have created my self :)
Image= Ka-50 Hokum =Image
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: [Vehicle] Ka-50

Post by ballard_44 »

Looks great!

I see you you created your own.
Love the Russian symbols for targeting.

Did you use use any of the files i sent you? :p
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: [Vehicle] Ka-50

Post by Masaq »

Also, I hope you realise that the external cam would never be used in PR? We're interior/First-Person views only :)

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Vehicle] Ka-50

Post by Sabre_tooth_tigger »

Looks good, I have poe 2.5 installed as well if you need any more people for testing, etc

Does this make your model complete do you think, how many polys do POE typically use in comparison to a PR model I wonder
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Vehicle] Ka-50

Post by Sabre_tooth_tigger »

:shrk:
Last edited by Sabre_tooth_tigger on 2008-08-15 21:51, edited 1 time in total.
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Vehicle] Ka-50

Post by agentscar »

Everything is just beautiful!!!
Love this thing!!

:D
Image
Image
Image
=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Re: [Vehicle] Ka-50

Post by =USOR=Oleg-Russia »

Sabre_tooth_tigger wrote:Looks good, I have poe 2.5 installed as well if you need any more people for testing, etc

Does this make your model complete do you think, how many polys do POE typically use in comparison to a PR model I wonder
Great ,in short time we gonna test it then :) I`m finishing editing codes etc,hud`s in poe,if i am done with all this stuff just gonna copy tweaks from poe ,edit some ,and vuoala final v0.5
Image= Ka-50 Hokum =Image
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Vehicle] Ka-50

Post by Mora »

Can you make realistic huds for the other (attack) choppers aswell? would love to see that :) .
DoomForge
Posts: 1
Joined: 2008-08-04 22:21

Re: [Vehicle] Ka-50

Post by DoomForge »

How long did it take to do that lol
=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Re: [Vehicle] Ka-50

Post by =USOR=Oleg-Russia »

HI EVERYBODY.
It`s time to release Final version of Ka-50 Hokum.
I have done my job ,now it`s all on you mods Devs :)
It took 4 days and 4 nights (to create huds and learn play with codes of the Hud`s ,i was sleeping about 15 hours).
Now i am glad with heli .
Helicopter is exported into the following mods:
POE
PR
BF2C
BF2

I have tryed to create installer ,but it wasn`t working so,i have chosen other way to save your time.
This time you will be done ,max in 5-7 minutes.If you do as in Readme.
Download link:
http://rapidshare.com/files/137549200/K ... _Final.rar
http://files.filefront.com/Ka+50+v05+Fi ... einfo.html
Some screenshots:
ImageImageImageImageImage
Image
Last edited by =USOR=Oleg-Russia on 2008-08-15 18:12, edited 1 time in total.
Image= Ka-50 Hokum =Image
red.murder1
Posts: 126
Joined: 2008-07-25 16:00

Re: [Vehicle] Ka-50

Post by red.murder1 »

Did you do the archive way this time and does the KA-50 still us pre-exsisting gui inexes?
k30dxedle
Posts: 163
Joined: 2007-01-20 18:31

Re: [Vehicle] Ka-50

Post by k30dxedle »

Nice! Tried v0.4 in my own little mod and it's great stuff. Excellent, really. Is there new geometry in this new one, or is it mostly HUD updates?
Image
=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Re: [Vehicle] Ka-50

Post by =USOR=Oleg-Russia »

Yes it`s zip`s,
Only Menu_server isn`t zip.
You must add Hud map inside menu_server manualy to:
menu_server.zip(BF2)
menu_server_patch.zip(PR)

Geometry is same.This Heli is already one of the most heavyest vehicles in game.
Just take a look at code.
Image= Ka-50 Hokum =Image
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