Background/Echoeing/Far away gunfire
-
Animalmother
- Posts: 1201
- Joined: 2006-03-26 03:31
Background/Echoeing/Far away gunfire
Check this out
http://video.google.com/videoplay?docid ... 5328231&q=
I like the echo effect the gun makes, if we could put this in the game Im sure it would sound a lot more realistic. I dono how it would be done, maybe if there was a way to make it so that if at a certain distance a gun would have that sound.
http://video.google.com/videoplay?docid ... 5328231&q=
I like the echo effect the gun makes, if we could put this in the game Im sure it would sound a lot more realistic. I dono how it would be done, maybe if there was a way to make it so that if at a certain distance a gun would have that sound.
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
I say there is a 2% chance this is possibal with the bf2 engine.... the echo would depend on all the objects and terrain arround the sound, and this would require for 1, a phyics card and a exstramly good sound card (probaly dont have enouth power in this day and age to do somthing like this) and then you would need a exstramly good engine built for the job. the BF2 engine really isnt. At the moment it has 2 sound types for every weapon, the 1st person sound (what the guy who shoot the gun hears) and the 3rd person sound, (what ppl arround the guy who is shooting hear). At this level you would be talking a sound, that would be constanly chaning due to its surroundings......
-
Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
-
Animalmother
- Posts: 1201
- Joined: 2006-03-26 03:31
-
EON_MagicMan
- Posts: 224
- Joined: 2006-02-05 18:43
I've got a different idea (although I'm not sure how possible it would be on the engine): have different tiers of sounds depending on distance. It would add way more to the atmospheric effect, and not everyone would sound like they were close up.
That is, have one gun sound for when the player himself is firing, another for when he hears someone elses gun (close up), and then a third sound that plays when the player is say, 60 meters away.
Red Orchestra has this 'tier' system, where when palyers are a certain distance away, the gun sound changes. It's a really neat effect, and makes the battles in the distance sound cool.
That is, have one gun sound for when the player himself is firing, another for when he hears someone elses gun (close up), and then a third sound that plays when the player is say, 60 meters away.
Red Orchestra has this 'tier' system, where when palyers are a certain distance away, the gun sound changes. It's a really neat effect, and makes the battles in the distance sound cool.

-
[T]Terranova7
- Posts: 1073
- Joined: 2005-06-19 20:28





