Background/Echoeing/Far away gunfire

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Animalmother
Posts: 1201
Joined: 2006-03-26 03:31

Background/Echoeing/Far away gunfire

Post by Animalmother »

Check this out

http://video.google.com/videoplay?docid ... 5328231&q=

I like the echo effect the gun makes, if we could put this in the game Im sure it would sound a lot more realistic. I dono how it would be done, maybe if there was a way to make it so that if at a certain distance a gun would have that sound.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

I say there is a 2% chance this is possibal with the bf2 engine.... the echo would depend on all the objects and terrain arround the sound, and this would require for 1, a phyics card and a exstramly good sound card (probaly dont have enouth power in this day and age to do somthing like this) and then you would need a exstramly good engine built for the job. the BF2 engine really isnt. At the moment it has 2 sound types for every weapon, the 1st person sound (what the guy who shoot the gun hears) and the 3rd person sound, (what ppl arround the guy who is shooting hear). At this level you would be talking a sound, that would be constanly chaning due to its surroundings......
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

i say - 0.9999999 %, just to be on the safe side.
Animalmother
Posts: 1201
Joined: 2006-03-26 03:31

Post by Animalmother »

well I wasnt really thinking of an echo in the game, but instead having the 3rd person sound have that echo effect. but, up close, it would sound kind of weird.

so theres just no way to make it so that from say 200m away, the RPK 3rd person sound have that effect. I didnt think so lol.
RikiRude
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Post by RikiRude »

another pat on the back for EA =D
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EON_MagicMan
Posts: 224
Joined: 2006-02-05 18:43

Post by EON_MagicMan »

I've got a different idea (although I'm not sure how possible it would be on the engine): have different tiers of sounds depending on distance. It would add way more to the atmospheric effect, and not everyone would sound like they were close up.

That is, have one gun sound for when the player himself is firing, another for when he hears someone elses gun (close up), and then a third sound that plays when the player is say, 60 meters away.

Red Orchestra has this 'tier' system, where when palyers are a certain distance away, the gun sound changes. It's a really neat effect, and makes the battles in the distance sound cool.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

that sounds like a good idea, but i dout its possibal in BF2 has more than likly its hard coded into the engine that it has to read the 2 sound files its doing at the mo...
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[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

Wasn't there something like that on BFV? Basically you could hear gunfire in an "echo" type of sound over distances.
DangChang
Posts: 290
Joined: 2005-12-24 16:20

Post by DangChang »

BF 1942 had distance sounds for gunfire and explosions. I loved seeing a tank explode and then hear it about two seconds later.
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six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

its amazing how many steps back EA has taken since '42
Elchewbacca
Posts: 105
Joined: 2006-03-20 16:02

Post by Elchewbacca »

Lol trudat
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