Merlin back door...

General discussion of the Project Reality: BF2 modification.
Sanke
Posts: 169
Joined: 2008-07-21 02:23

Merlin back door...

Post by Sanke »

How do you let the door down?
Chimpanzeeee
Posts: 102
Joined: 2008-04-05 17:48

Re: Merlin back door...

Post by Chimpanzeeee »

hop in the copilot seat - use the W and S keys to raise and lower the back ramp. :D
pwn3ge106
Posts: 145
Joined: 2008-01-26 00:58

Re: Merlin back door...

Post by pwn3ge106 »

Hold S in the co pilot seat.
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tupla_s
Posts: 145
Joined: 2007-05-24 17:14

Re: Merlin back door...

Post by tupla_s »

Co-pilot controls it with up/down arrow keys if I remember correctly. Haven't played in six months due to being in army.

EDIT: Looks like I remembered wrong. Or has it been changed?
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chuckMFd
Posts: 130
Joined: 2007-11-24 18:17

Re: Merlin back door...

Post by chuckMFd »

While in the passenger seat you hit "s" but you better raise it before take off with "w" or youll really piss off the pilot and your team!!
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Merlin back door...

Post by Sabre_tooth_tigger »

I dont understand why leaving the door open would be a problem, its how it supposed to be used. Ideally it should have a 50 cal on the ramp
Spaz
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Joined: 2006-06-01 15:57

Re: Merlin back door...

Post by Spaz »

Sabre_tooth_tigger wrote:I dont understand why leaving the door open would be a problem, its how it supposed to be used. Ideally it should have a 50 cal on the ramp
I would agree on a GPMG but a 50. is a litte to big right?
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Masaq
Retired PR Developer
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Re: Merlin back door...

Post by Masaq »

Sabre_tooth_tigger wrote:I dont understand why leaving the door open would be a problem, its how it supposed to be used. Ideally it should have a 50 cal on the ramp
The ramp extends to the same level as the undercarriage (obviously - otherwise you wouldn't be able to run/drive up it).

What that means in practical terms is that it's often very hard for the pilot to judge what his tailgate is hitting - making it very easy for him to hit the ramp on something as he lands on uneven terrain, tipping the Merlin over and killing everyone inside.

In short = ramp open when picking people up/droping off on flat terrain, closed at all other times.

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Waaah_Wah
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Re: Merlin back door...

Post by Waaah_Wah »

'[R-DEV wrote:Masaq;768410']The ramp extends to the same level as the undercarriage (obviously - otherwise you wouldn't be able to run/drive up it).

What that means in practical terms is that it's often very hard for the pilot to judge what his tailgate is hitting - making it very easy for him to hit the ramp on something as he lands on uneven terrain, tipping the Merlin over and killing everyone inside.

In short = ramp open when picking people up/droping off on flat terrain, closed at all other times.
Its also great for dropping people of buildings actually. Kinda hard to guess where the ramp is at times tho.
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Merlin back door...

Post by Sabre_tooth_tigger »

I must land nose first or something then because its no different to me when landing the merlin whether its open or not but I'll have to test that one out :)
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Merlin back door...

Post by Teek »

Sabre_tooth_tigger wrote:I must land nose first or something then because its no different to me when landing the merlin whether its open or not but I'll have to test that one out :)
it extends the footprint of the heli so if you dont know about it and land in front of a berm you could crash.
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WildBill1337
Posts: 317
Joined: 2008-08-02 21:47

Re: Merlin back door...

Post by WildBill1337 »

OOH!! you can also open the ramp, then have a spec ops guy throw a hook out, and have everyone slide out if the area youre trying to deploy too is too small or uneven to land on.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Merlin back door...

Post by gazzthompson »

WildBill1337 wrote:OOH!! you can also open the ramp, then have a spec ops guy throw a hook out, and have everyone slide out if the area youre trying to deploy too is too small or uneven to land on.
totally not needed and takes to long.
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: Merlin back door...

Post by steve_06-07 »

Not true, it'll work a lot faster if you got a group of people to practice it non stop! In other word's it's possible.
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Masaq
Retired PR Developer
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Re: Merlin back door...

Post by Masaq »

Totally not needed. Just LAND.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: Merlin back door...

Post by [uBp]Irish »

Well.... it could be Needed. If the merlin was on OGT, have a spec ops in the back, grapple hook the people inside into the trees, that way you dont have to land.
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Fess|3-5|
Posts: 117
Joined: 2007-03-04 08:27

Re: Merlin back door...

Post by Fess|3-5| »

'[uBp wrote:Irish;769501']Well.... it could be Needed. If the merlin was on OGT, have a spec ops in the back, grapple hook the people inside into the trees, that way you dont have to land.
While every Chinese Soldier within 100 meters is lining up an easy kill...
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Merlin back door...

Post by cyberzomby »

Youll be one hell of a target though, hovering there in the air while everyone gets out

EDIT:
lol posted at the same time
Rudd
Retired PR Developer
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Re: Merlin back door...

Post by Rudd »

back door is kinda useless really, most pilots get it stuck in the ground and crash when they overcompensate for it.

It looks great on a video though :D
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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: Merlin back door...

Post by [uBp]Irish »

who said you would do it near the chinese? do it a little north of Chinese main, or South East Corner below trenches.... doesnt have to be close to the action. You hump the rest of it out on foot.

and yes.. the back door is still pretty useless albeit does boost the cool factor of the merlin.
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