bulldozer

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killme
Posts: 9
Joined: 2007-09-03 20:37

bulldozer

Post by killme »

maybe you can add a bulldozer to the map Korengal so the land slides in the roads and be cleared
how that idea :D
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: bulldozer

Post by Tirak »

Judging by the terrain I don't think a Bulldozer could make it up the mountains.
=[PS]=Ihrocks
Posts: 27
Joined: 2007-09-01 02:09

Re: bulldozer

Post by =[PS]=Ihrocks »

Tirak wrote:Judging by the terrain I don't think a Bulldozer could make it up the mountains.
you mean like this?
YouTube - Cat D11R Going up
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: bulldozer

Post by Ironcomatose »

I think it has already been said that the caves will not be repairable for game play reasons. Even if that wasnt the case though i dont see how having a bulldozer readily available in the middle of a sustained fight is really realistic. Not to mention all the stupid things people would end up doing with it :roll:

:)

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: bulldozer

Post by waldo_ii »

You have to keep in mind that the BF2 engine is fail. I can imagine that putting a bulldozer in a specific place could trigger the rocks to disappear or start another animation, but the devs are not going to do that because of gameplay issues.

Plus, there will always be a way around the blocked entrance(s), and a bulldozer is one more asset to steal players from the battlefield.
Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: bulldozer

Post by Proff3ssorXman »

Not to mention the fact that the Devs would have to get someone to model and texture it then they would have to code it and the animations etc into the game.

Just pretty much a waste of time and effort especially as Korengal isn't even out yet.
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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: bulldozer

Post by LtSoucy »

Been Suggested before, as people above said for game play reasons. There would be a large amount of bugs in doing this.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: bulldozer

Post by AnRK »

Would be nice in the IDF mod :p

*Runs very fast from R-MOD lynch mob*
EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: bulldozer

Post by EOD_Security-2252 »

I agree that Afghanistan is no place for a bulldozer, Tanks and Stykers can't even manuever in some mountains in Afghanistan. Bulldozers would be cool, but that's just because it's another big truck to drive around. Overall, dozers probably aren't needed in PR, unless you want to make them into the ultimate shovel.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: bulldozer

Post by Bob_Marley »

Pfft... Bulldozers.

What we need are Killdozers!
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: bulldozer

Post by Spec »

What we need are Killdozers!
Thats what bulldozers would end up to be used as i guess. That, or some kind of catapult for players or so.
*Runs very fast from R-MOD lynch mob*
They got beanbags, you better take cover :p j/k
Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: bulldozer

Post by Howitzer »

It would be nice as a static but i don't see why i should be drivable
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: bulldozer

Post by AnRK »

Taking down villages? :p Would be more fun then that J-DAM, if your gonna level somewhere you might as well do it in style.
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: bulldozer

Post by Eddie Baker »

'[R-MOD wrote:Bob_Marley;769279']Pfft... Bulldozers.

What we need are Killdozers!
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