how that idea
bulldozer
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: bulldozer
Judging by the terrain I don't think a Bulldozer could make it up the mountains.
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=[PS]=Ihrocks
- Posts: 27
- Joined: 2007-09-01 02:09
Re: bulldozer
you mean like this?Tirak wrote:Judging by the terrain I don't think a Bulldozer could make it up the mountains.
YouTube - Cat D11R Going up
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Ironcomatose
- Posts: 3471
- Joined: 2007-02-21 06:07
Re: bulldozer
I think it has already been said that the caves will not be repairable for game play reasons. Even if that wasnt the case though i dont see how having a bulldozer readily available in the middle of a sustained fight is really realistic. Not to mention all the stupid things people would end up doing with it

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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waldo_ii
- Posts: 961
- Joined: 2008-04-30 22:58
Re: bulldozer
You have to keep in mind that the BF2 engine is fail. I can imagine that putting a bulldozer in a specific place could trigger the rocks to disappear or start another animation, but the devs are not going to do that because of gameplay issues.
Plus, there will always be a way around the blocked entrance(s), and a bulldozer is one more asset to steal players from the battlefield.
Plus, there will always be a way around the blocked entrance(s), and a bulldozer is one more asset to steal players from the battlefield.
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Proff3ssorXman
- Posts: 383
- Joined: 2008-03-23 08:07
Re: bulldozer
Not to mention the fact that the Devs would have to get someone to model and texture it then they would have to code it and the animations etc into the game.
Just pretty much a waste of time and effort especially as Korengal isn't even out yet.
Just pretty much a waste of time and effort especially as Korengal isn't even out yet.

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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: bulldozer
Been Suggested before, as people above said for game play reasons. There would be a large amount of bugs in doing this.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: bulldozer
Would be nice in the IDF mod 
*Runs very fast from R-MOD lynch mob*
*Runs very fast from R-MOD lynch mob*
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: bulldozer
I agree that Afghanistan is no place for a bulldozer, Tanks and Stykers can't even manuever in some mountains in Afghanistan. Bulldozers would be cool, but that's just because it's another big truck to drive around. Overall, dozers probably aren't needed in PR, unless you want to make them into the ultimate shovel.
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
Re: bulldozer
Pfft... Bulldozers.
What we need are Killdozers!
What we need are Killdozers!
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: bulldozer
Thats what bulldozers would end up to be used as i guess. That, or some kind of catapult for players or so.What we need are Killdozers!
They got beanbags, you better take cover*Runs very fast from R-MOD lynch mob*
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Howitzer
- Posts: 648
- Joined: 2008-01-20 17:49
Re: bulldozer
It would be nice as a static but i don't see why i should be drivable
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: bulldozer
Taking down villages?
Would be more fun then that J-DAM, if your gonna level somewhere you might as well do it in style.
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
Re: bulldozer
'[R-MOD wrote:Bob_Marley;769279']Pfft... Bulldozers.
What we need are Killdozers!


