[Models] US Army Kit Geometry [WIP]
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Grinch
- Posts: 42
- Joined: 2007-11-16 12:49
Re: [Textures] US Army Kit Geometry [WIP]
REad thanks bro.
They are lowpoly now but I think he will make more polygons after he is finished with details.
They are lowpoly now but I think he will make more polygons after he is finished with details.
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Grinch
- Posts: 42
- Joined: 2007-11-16 12:49
Re: [Textures] US Army Kit Geometry [WIP]
NOTE. Very fast render with Ciras and its kinda messed up but was worth of trying.
ImageShack - Hosting :: cirasqq9.jpg
ImageShack - Hosting :: cirasqq9.jpg
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Textures] US Army Kit Geometry [WIP]
Yeah, but I don't know if the BF2 engine smooths them or what when they're ingame. I was shocked too.black-wolf wrote:Are those player models really so low poly?
-REad
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ratlover232
- Posts: 269
- Joined: 2007-01-18 00:40
Re: [Textures] US Army Kit Geometry [WIP]
I'm liking this!

PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Textures] US Army Kit Geometry [WIP]
I have a question for you, the viewer. Would you like gear, such as entrenching tools, to be modeled on kit? Or would you rather not, to forgo the odd scene where one is builind a bunker with an entrenching tool in hand, while another sits on one's belt?
-REad (aka Schaeferov)
Ratmilk.ratlover232 wrote:I'm liking this!
-REad (aka Schaeferov)
Last edited by ReadMenace on 2008-08-19 01:11, edited 1 time in total.
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: [Textures] US Army Kit Geometry [WIP]
Menace, I strongly urge you to contact Tonnie15 on things relating to kit modelling, as he's doing the same sort of work but for the Brits.
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Textures] US Army Kit Geometry [WIP]
Hey! Thanks Chuc! Will do!'[R-DEV wrote:Chuc;769534']Menace, I strongly urge you to contact Tonnie15 on things relating to kit modelling, as he's doing the same sort of work but for the Brits.
-REad
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Ironcomatose
- Posts: 3471
- Joined: 2007-02-21 06:07
Re: [Textures] US Army Kit Geometry [WIP]
YEEEESSSSSSSSSSS!! Finally new Brit kits, i was getting tired of their almost naked look. Real nice.'[R-DEV wrote:Chuc;769534']Menace, I strongly urge you to contact Tonnie15 on things relating to kit modelling, as he's doing the same sort of work but for the Brits.
On the subject of this, i hope menace and chuck work together to make some awesome kits.
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Textures] US Army Kit Geometry [WIP]
08/18 UPDATE: Check first page to see the IFAK & 8 magazine shingle.
-REad
-REad
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LeadMagnet
- Retired PR Developer
- Posts: 1372
- Joined: 2007-02-09 20:11
Re: [Textures] US Army Kit Geometry [WIP]
Nice work. The only thing I'd add would be a dump pouch for the SF kit and a thigh holster.
“Without Warning, Sans Remorse”
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SGT.JOKER
- Posts: 1014
- Joined: 2007-03-18 17:35
Re: [Textures] US Army Kit Geometry [WIP]
The update looks good, keep it up!
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

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Ironcomatose
- Posts: 3471
- Joined: 2007-02-21 06:07
Re: [Textures] US Army Kit Geometry [WIP]
Great work. I have nothing to say about the mags. If anything they are close enough to the real thing to be left like that.
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Textures] US Army Kit Geometry [WIP]
Did not post an update tonight, so don't check the front page. 
-REad
-REad
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Ironcomatose
- Posts: 3471
- Joined: 2007-02-21 06:07
Re: [Textures] US Army Kit Geometry [WIP]
Well in that case i dont think its awesome 
Seriously though, you should make it a bit more sagging and less square like.
Seriously though, you should make it a bit more sagging and less square like.
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Textures] US Army Kit Geometry [WIP]
I tweaked it a bit to make it less square. Check out the new Alice pack.Ironcomatose wrote:Well in that case i dont think its awesome
Seriously though, you should make it a bit more sagging and less square like.
-REad
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ratlover232
- Posts: 269
- Joined: 2007-01-18 00:40
Re: [Textures] US Army Kit Geometry [WIP]
I like, it seems a bit... lopsided, front to back wise that is, but then again, could just be how those suckers are built. Nice work!

PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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Spekta
- Posts: 73
- Joined: 2007-02-26 12:33
Re: [Textures] US Army Kit Geometry [WIP]
I don't think that the combat classes should get large backpacks, none of them, because this would mean more weight and less flexibility for soldiers in combat, so I think the only class with a large backpack should be the officer, because he is the only one, who can set up rally points.
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: [Textures] US Army Kit Geometry [WIP]
A barrel roll would look very strange if they have a backpack as big as that.
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Textures] US Army Kit Geometry [WIP]
Haters... The ALICE will live on in the dustbin of my heart...
-REad


